Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Freak Arena

by Dexyne - Jam Entry

Fight monsters in the Freak Arena! How long will you survive?

WASD or Arrows = move
F = attack

Goal: Kill monsters with your spear, eat food for regain health and fight your best!

Programming: Nelskj
Graphist: Dexyne

Downloads and Links




novotmike says ...
Dec 14, 2016 @ 12:45am

The art of this game is very nice. For this type of art is better to do the platformer becase you never see if you are about to hit the others and the game looses on playability. Sound was spot on appart of the yell when enemy died. that was terrifying and loud

limered says ...
Dec 14, 2016 @ 5:16pm

Is this homer simpsons voice? Ok game. I woult kick the 3rd dimention. That way the player could better guess if he can hit the enemy. Controls could be a snapier.
In Games like this player feedback is key. Next time try to implement some of it. I.e the player/enemy avatar could flash when hit.
Keep up the work!

Novel says ...
Dec 14, 2016 @ 6:03pm

Arena games is power:D

Dec 14, 2016 @ 6:03pm

Concept has potential, but the gameplay is a bit too limited. Having different kinds of attacks, more predictable enemy attacks, and hit feedback might make the game more... "gamey".

Dexyne says ...
Dec 14, 2016 @ 6:14pm

Hey, thanks for your comments!

For the animations, multiple ones was planned but I lose too much time on one animation that I didn't even put in the games... T_T So next time I will try to avoid that first! xD

And yeah feedback is missing, we will take note on that.

Thanks again guys!

Dec 15, 2016 @ 4:50am

Even tho I didn't really know what was happening story-wise, it was actually fun to play for a few rounds. Shadows under the characters would have been a huge help with figuring where you are in Z space. Or maybe limit the z space to 3 levels (Fore/mid/back) like in some arcade games. Nice work

MrErdalUral says ...
Dec 15, 2016 @ 1:46pm

I agree with @limered about the feedback. Just even adding a little knockback to the hits would make a lot of difference to the game.
I also found the game's pacing a bit too slow for my taste but you can ignore that. Every one has different tastes

Swingularity says ...
Dec 15, 2016 @ 8:33pm

I like the art direction, for example the cheering guy in the foreground and the art style over all. The game felt imbalanced as in the enemies seemed to overpower me quite a bit. There was also a lack of feedback for attacking and taking damage except for those sounds (which were kinda funny XD although a bit unfitting for the animals(?)). Nice game overall.

Zarkonnen says ...
Dec 15, 2016 @ 8:35pm

It has an unfinished look, but what is there looks promising.

Dec 15, 2016 @ 9:39pm

Nice game! My best was 510 points.. It was funny to hear those "semihuman" death sounds haha. Great job

Dec 31, 2016 @ 4:16pm

I like the lo-fi graphics style here. The lion heads kicked my butt, though.

You must sign in to comment.

[cache: storing page]