Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Legacy

by rojo - Jam Entry

You find yourself in a long forgotten chamber in the ruins of an ancient civilization. Strange contraptions and cryptic messages lie in wait as you seek a way out. Your only companions are the notes left by an explorer who came before you - deceased. Will these hints be enough to secure your escape?


IMPORTANT:
============================================
Here are two additional hints not explicitly stated in the game:

*Use and pay attention to your mouse. If your cursor changes, try clicking!
*As you find note scraps their information will be recorded in the appropriate place automatically - you don't need to write it down yourself.
============================================



Legacy is a puzzle game inspired by old school dungeon crawlers with a tiny splash of point and click adventure. A lot is deliberately left up to you to figure out. Some elements are randomized, making each playthrough very slightly different. I created it on my own for the Jam using Unity 5.

Downloads and Links


Ratings

#93Mood(Jam)3.94
#205Audio(Jam)3.53
#257Graphics(Jam)3.94
#293Overall(Jam)3.56
#320Innovation(Jam)3.33
#465Theme(Jam)3.56
#493Fun(Jam)3.06
#1071Coolness41%

Comments

60fingers says ...
Dec 14, 2016 @ 12:29pm

I had fun playing this, the puzzles are really hard so I did not really achieve anything ;)

Skosnowich says ...
Dec 18, 2016 @ 6:15am

The game was fun playing, even if I could not solve many puzzles. The movement feels kinda stiff, I personally would prefer that you do not need to press the direction keys repeatedly, but rather can hold them to move.

Ian Morrison says ...
Dec 20, 2016 @ 6:46am

Awesome entry! Great sense of polish and mood. A little awkward to move; would have been nice if pressing the movement button mid-transition queued it up. I also found myself missing sidestep keys, which would have made some of the puzzles less tedious.

I liked what you did with the audio. The music gets repetitive fast, but it does set the mood; really liked the sound on the floating crates.

Got all the way through to the end; almost thought it was broken until I realized that I'd misread the 3 and 4 tiles (I'd assumed the plaques were moving counterclockwise) and fixed my error. D'oh!

Linear says ...
Dec 24, 2016 @ 9:59pm

Absolutely Excellent!

I beat it :)

Zambini says ...
Dec 26, 2016 @ 8:25am

Great entry! I love dungeon master and Legend of Grimrock, so right up my alley. The controls were slightly stiff and the puzzles were pretty end-gamey, so I didn't finish it. The mystery and mood is great though, and I'd come back and finish it if I could move faster/strafe. Some ambient sounds would also be killer.

Zambini says ...
Dec 26, 2016 @ 8:38am

Oh, and the Mac build is working just fine :)

erik says ...
Dec 26, 2016 @ 8:46pm

Really nice job!

*Minor Spoiler below for anyone who hasn't played yet*

I thought everything was super hard until I figured out that I could stand on the last button to permanently solve each puzzle. Things got a lot easier after that.

mirta000 says ...
Dec 26, 2016 @ 9:38pm

don't think I'm smart enough to solve the puzzles and walking one square at a time is quite awkward, but the game is very pretty and I loved the collecting the letters part :)

Downtown says ...
Dec 29, 2016 @ 3:20am

Really Nice puzzle game, kept me busy for quite a while. Pen and paper was a must for figuring it out.

DOXM says ...
Dec 29, 2016 @ 1:33pm

Wow! The game looks amazing, and the puzzle solving feels great. The concept is original too!

handoharken says ...
Dec 30, 2016 @ 12:32pm

The game had a great atmosphere and clearly had some well thought out puzzles. I kept thinking someone was going to jump out at some point haha

Wumbo says ...
Dec 31, 2016 @ 4:38am

Love the spooky mood and the atmosphere the game creates. While I did like the puzzle solving atmosphere, I thought the controls were a little wonkey, and I kind of think the puzzles would have been more fun if I could have seen the whole thing at once. In three dimensions, visualizing things like a 2D grid just isn't that fun when you are better off getting a piece of paper and pencil out and working it out from a top-down point of view. Cool game though, and loved the music!

NIGIC says ...
Dec 31, 2016 @ 7:46am

Well, deciphering the messages took longer than I care to admit. Overall the actual puzzle solving was fairly basic, but I still had fun doing it. Putting everything together at the end felt satisfying.

I like the visual style.

Dec 31, 2016 @ 4:39pm

It's very well made :) The only thing I found annoying is that you have to repeatedly press the the key to move forward... Still, well done :)

You must sign in to comment.


[cache: storing page]