Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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RoomOut

by Greemax - Compo Entry

You are stuck in a room. Follow the clues and get out!

Downloads and Links


Ratings

#246Theme3.73
#523Graphics2.43
#528Mood2.29
#593Innovation1.77
#616Fun1.77
#630Overall2.22
#893Coolness46%

Comments

Dec 14, 2016 @ 4:07pm

Sadly, I could not manage to understand the clues...it is squared? It is rounden? What is though? At least I managed to turn the lights on^^ and the lightning looks really nice. Keep on going!

madjackmcmad says ...
Dec 14, 2016 @ 4:17pm

I did all I could! I put a battery in one of the robots, he told me it was rounded, my phone said that the robot might be a liar -- I looked out the window and figured I might be in house 55 and the neighbor in 53. I managed to turn the lights on and off. Annnnd, that's it! I wish I could have done better.

Dec 14, 2016 @ 4:20pm

Nice to see that I'm not the only one who is too stupid to solve the puzzle ;-)

Alex says ...
Dec 14, 2016 @ 4:27pm

I tried to figure out what to do, but everything was too cryptic and awkward (took me a while to figure out how to close the safe view). I think I figured out which robot is lying, but the messages they both gave me are seemingly useless (and unless I missed a hidden button, the only way to see the other robot's message is to restart the game). I clicked on everything I saw to see if I got more clues, but nope. Maybe I'm just not good at these type of games. Ended up just trying to guess the combination to the safe, with no success.


Graphics were blurry when fullscreen, which was necessary for me to be able to read the neighbor's house numbers (maybe add more contrast to the numbers).


Overall, I didn't like this one very much. The controls were wonky and felt broken, making it a pain to play through, and made me much less interested in putting forth the high amount of effort needed to decipher the overly-cryptic clues.


BUT, on a positive note, having cryptic clues is a good way to make the game difficult and interesting, and set yourself apart from other escape the room type games. If you manage to fix all the annoying little control awkwardness/issues, improve the graphics, and add more clever clues (like the lying robot one), you could have a good game here.

WarmLemon says ...
Dec 14, 2016 @ 5:25pm

yeahh.. dunno what to do just like the others who comment here.. 20 minutes just switching light on and off with variation combination...

Greemax says ...
Dec 14, 2016 @ 8:24pm

Thanks for your feedback so far. Yes I had some problems with the controls getting out of some scenes, I can fix that with an update. I really understand it's quite annoying sometimes. Regarding the puzzle, almost everyone is missing the same thing so probably I could change some details to make the association a little bit ore easier. Thanks for playing. :D

ahmedmohi says ...
Dec 15, 2016 @ 5:46am

nice work , but i didn't really manage to solve the game i was actually stuck at the second robot shut off and didn't figure out what to do it but i guess i kinda suck and room puzzle games :D

Dec 15, 2016 @ 10:36pm

Could not finish any of the puzzles, maybe it is a bit too hard. Could use some sound/ambient music and maybe better clues?

DoubtfulGames says ...
Dec 17, 2016 @ 4:51am

Interesting, difficult to figure out how to play.

Dec 28, 2016 @ 10:41pm

Unfortunately I couldn't work out how to escape, might be nice to add a hint system if the player hasn't progressed after x amount of time

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