Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Sweet Dreams

by abcdef65g - Jam Entry

UPDATED! (27/12/2016)

Now with better lighting effects, better balance, and gamepad support!

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You are Laura's lovable imaginary friend. She is a special girl prone to having nightmares, but you, as her friend, will fight all of her fears and help her have a good night!

Fight horde after horde of creatures straight from her nightmares inside her bedroom, for as long as you can. And hopefully, make it to daybreak in one piece!

~~~HOW TO PLAY~~~

Use WASD/Arrow Keys to move, mouse to aim. Shoot with left click, use bombs with right click, and switch weapons with the mouse scrollwheel.

Gamepad controls: Use both analog sticks to move and aim, L1 to shoot, and R1 to use bombs. Switch weapons using the L2 and R2 triggers.

Interact with the main menu and the shop using mouse. Gamepad won't work in the shop.

~~~OTHER INFORMATION~~~

Made by our usual two-man team. We worked hard, so we hope you enjoy the result!

Please leave as much feedback as you can, in order to help us improve! If the gameplay is unfair, if the lighting looks ugly, whether you found bugs or not, whether the shop prices are too high or not... Anything helps!

~~~CREDITS~~~

Font: "I hate Comic Sans" by Utopia in DaFont

Imaginary Friend Base: "MkDuggles Employee" by daren in Blendswap

Sleeping Laura Base: "Kids" by TiZeta in Blendswap

Shooter McBunny Base: "Teddy Bear" by StupidRobor in Blendswap

Puzzling Bang Base: "rubik cubes" by Krabz in Blendswap

Room's Assets: "Girls Room" by GLGraffixx in Blendswap

Downloads and Links


Ratings

Coolness65%
#176Theme(Jam)4.00
#225Fun(Jam)3.52
#261Mood(Jam)3.59
#381Overall(Jam)3.42
#387Graphics(Jam)3.61
#419Humor(Jam)2.65
#724Innovation(Jam)2.55

Comments

Dec 14, 2016 @ 7:41am

Please state how players can switch weapons.

Uliana Galich says ...
Dec 14, 2016 @ 4:30pm

404 Not Found https://storage.googleapis.com/itchio/upload2/game/103952/343929

abcdef65g says ...
Dec 14, 2016 @ 4:53pm

@MoonlightBomber: Good idea, thank you! I've updated the description to include how to play the game.

@Uliana Galich: Can you please describe how you got that message? The game loads and runs safely in the multiple computers and browsers I've tested.

fufi says ...
Dec 23, 2016 @ 9:55pm

Nice game, with a well done ambiance. Maybe it needs a little balancing because some ennemies could not launch their attack and ammos never decrease between levels. But it is really a good work.

Downtown says ...
Dec 30, 2016 @ 12:15am

Really fun. Well put together, controls felt good. I played for quite a while which is always a good sign. Shop seemed reasonably fair although I found it hard to justify using anything other than the machine gun. The difficulty takes a little too long to ramp up but the enemies are interesting and add good variety, some balance tweaks and some more grooming of the visuals and this is a solid game.

Dec 30, 2016 @ 12:30am

Fun arena shooter! The motion of the light created a neat effect that fit well with the mood of the game. My only suggestion if you keep working on this is that it is a bit disorienting when you flash after being hit--maybe flash a color instead of on/off? Otherwise, nice game!

jramell says ...
Dec 30, 2016 @ 1:23am

Great game! I had a lot of fun playing. I'd suggest increasing the difficulty slightly faster and having faster player bullets so shooting feels more responsive, but a great entry overall. You have a nice game loop.

Dec 30, 2016 @ 9:09am

Great game, Enjoyed it alot, its probably one of the most balanced wave games ive played this LD, loved the simplicity of the graphics and the premise of protecting a sleeping princess, pretty sweet. Great entry

JonathanG says ...
Dec 30, 2016 @ 9:46am

Good game! I thought the difficulty curve could be shortened - it takes a long time to become difficult. Also there should be a sound when you buy something in the shop. The long shadows caused by the light moving behind the walls are distracting.

Otherwise this is really good! It's very polished too.

rburema says ...
Dec 30, 2016 @ 11:07am

Liked the music here, and what it does for the mood.

Kevin_B says ...
Dec 30, 2016 @ 11:19am

Cool idea!
Maybe the man menù can be more colorfull.
I enjoyed this game.
Forgive my bad English

Jelinib says ...
Jan 2, 2017 @ 3:48am

Wow! Solid game you guys got here! I played on the web build embedded here on LD, and lasted 'til a score of 1240. I think this is well done, but since you politely asked to leave as much feedback as I can, I'll try... :P

When I tried to use the bombs, all of them got spent with only a single right click. I'm guessing that it has to be changed to be triggered by a Input.GetMouseButtonDown instead of an Input.GetMouseButton.

I think the lighting change was a cool idea! Not sure if this was intentional, but they way the shadows were constantly moving during gameplay may have been a little distracting. I'd personally prefer keeping the lights dimmed down during nightmare time, and just flicking them on during shopping time between waves. Maybe the enemies could have some glow-in-the-dark parts on them too!

All the music fit really well! Additional sound effects for item drop/pickup and bomb explosions, and different sounds for different weapons, and different grunts for different enemies would be nice to have too!

Towards the later levels as enemy numbers start becoming slightly overwhelming (or maybe just "whelming" :P), I was kinda wishing I could upgrade the guns to be stronger, besides just buying more ammo for them.

Level transitions were totally sweet. I am also fond of the art style found in the shop. I had good fun playing this! Quite nicely fleshed out and polished compared to many other entries. You guys did a great job! :)

fabsy says ...
Jan 2, 2017 @ 5:08am

Nice entry. Although some people having already mentioned it, the character blinking when taking damage was not ideal, at least at that speed. I also feel that the game was too easy (enemies were mostly 1-on-1 battles), but I did not reach high enough levels to see if the difficulty increases.

Otherwise, very cute graphics and mood! Seems rather polished overall.

Jan 2, 2017 @ 11:10am

Wow! Very nice game! Good job. ;-) Feedback: It would be nice with some game over screen over the scene. When player is dead there is no chance to check out the score/points.

Paul Sinnett says ...
Jan 2, 2017 @ 1:55pm

A very nicely put together game. It fits the theme perfectly. I didn't figure out how to switch weapons using mouse and keyboard but it was still a fun game.

Jan 2, 2017 @ 3:02pm

Nice job taking the twin-stick shooter in a slightly different direction. I really like the little details like how the room splits apart for the enemies to come in.

MestreRothWP says ...
Jan 2, 2017 @ 4:50pm

The explosion effect (postjam) was really awesome.

Jan 6, 2017 @ 3:55pm

Nice game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/gkZsQxjDEm8

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