Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Lighthouse Mystery

by Shide - Jam Entry

The main concept of the game is that you are in a room which door leads to different worlds (small reference to "Howl's Moving Castle"). You can switch door destinations by activating the special machine with a special cube. The machine will charge from charged cube and will switch the door according to cubes colour.

In each world, you will need to charge your cube with the specific colour to proceed to the nex level. The charger must be linked with the emitter via mirrors. Link the mirrors. Charge the cube.


Controls:
=========
WASD/Arrows - Movement
Shift - Run
Space - Jump
LMB - Interact/Take/Place


Hints:
======
- We tried to navigate player with lamps. At least we tried.
- On level 2 (daylight) the key colour for the cube is blue.
- On level 3 (night) the key colour for the cube is yellow.
- If you lose your cube it will appear at the last position on the ground.


Some sort of unresolved issues:
===============================
- Please don't try to fall from moving platforms it may cause saving your position in the air.
- Don't drop your cube in the air it may reset its velocity so it will stuck in antigravity space.
- Web build FPS may drop when a lot of objects presented on the screen.
- The jumping between islands isn't ideal (it may be hard for some of you), we just had not enough time to implement "wind tubes" or "jumping platforms" and tweak the island placement itself.


Authors:
========
Idea, programming, level design, sound design:
Boris Shishov | http://shishov.me/ | borisshishov@gmail.com

Visual design, assets:
Gleb Shishov (my younger brother) | http://twitch.tv/glebshishov


Misc:
=====
- All the source code is open and published on GitHub: https://github.com/bshishov/LudumDare37
- Tbh, the current build is Post-LD build, it contains several gameplay fixes in light rays mechanics and web build optimisation.
- Coding/level-design timelapse: https://youtu.be/gIQnLRz5cu8
- 3D art/texturing timelapse: https://youtu.be/vI2uDtmWRkk

Downloads and Links


Ratings

#93Mood(Jam)3.94
#105Fun(Jam)3.78
#105Innovation(Jam)3.83
#106Overall(Jam)3.89
#121Graphics(Jam)4.28
#265Audio(Jam)3.39
#805Theme(Jam)2.67
#1224Coolness35%

Comments

RadMcCool says ...
Dec 14, 2016 @ 8:10am

Really enjoyed that. Got stuck on he pink lazer though... nice atmosphere. neat concept. nice aesthetics. all good.

qFrct says ...
Dec 16, 2016 @ 3:13pm

Great game guys ! And done in 72h congrats !
Very good mood, full of mystery and super power.
First I didn't notice we could run : ), so jumps were a bit short, then all went alright ^^.
The jumping skill remains not so easy to master. But the felling (with Sfx) is great.

MementoGames says ...
Dec 20, 2016 @ 9:36pm

Awesome entry!
Beauuuuutiful!
Keep rocking!

Zener says ...
Dec 30, 2016 @ 2:23pm

Awesome work! Great atmosphere and nice mechanics

Patomkin says ...
Dec 30, 2016 @ 4:02pm

That was a nice game, actually! Surprised it's all done in 3 days! I like mechanics, puzzles are not that hard, though movement is a little floaty for my test, and FOV made me a little sick. But overall - nice one!

Kevin_B says ...
Dec 30, 2016 @ 5:04pm

(Forgive my bad english)
THIS IS THE BEST LD37 GAME I EVER PLAYED!
It's simply awesome!
The concept is interesting and I really enjoied playing this game.
It reminds me Antichamber, but with a better graphic and strange gravity effects.
I can alredy see this game on Steam.
Please continue this project because is AWESOME!

JonathanG says ...
Dec 30, 2016 @ 5:42pm

This is a very pretty game! The gameplay is fun too, I like the puzzle elements, and the models/animations/sounds work well together to show what's going on. However, even though the floating platforms are cool, it can sometimes be very difficult to jump between them.

Conk says ...
Dec 30, 2016 @ 6:29pm

Fantastic! The jumping woosh thing seemed a little pointless at first, but as the puzzles got larger it really messes with your mind while you're trying to solve it, worked really nice.

I did get stuck on a few islands but that's expected, it was kind of funny testing which islands you can get too to end up just floating past them, comical.

Loved the style too, very consistent (:

ALobker says ...
Dec 30, 2016 @ 8:23pm

The gravity thing was so trippy!

josemorval says ...
Jan 1, 2017 @ 9:43pm

Nice game! Fun platformer and its visuals are very apealing. Also, the jump mechanics are fun, sometimes it felt slippery though. Thanks for doing it and keep doing games!

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