Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Tank Commander LD

by lintfordpickle - Jam Entry

‚ÄčTank Commander LD.

You take control of a tank crew who cannot leave the body of a battle tank (the 'room'). You do not control the tank directly, instead you must give instructions to your crew and assign them to the various functions within.

Getting started:
Until you have a commander, you cannot see out of the tank. Likewise, until you assign a driver, you cannot drive the tank etc. etc. The crew can be assigned to the various functions on the right-hand side of the screen. Remember, you only have 3 crew members.

Commander: Assign a commander to view the game world outside of the tank.
Driver: Assign a driver to .. eh, drive the tank
Loader: Needed to reload the main gun
Gunner: Needed to rotate and fire the main turret.
Fix Engines/Turret/Hull: Assign a crew member to fix one of these components
Ext. Guns: Assign a crew member to sit outside and fire at the enemy.

I used Java 1.8 and LWJGL 3.1.

Unfortunately, I didn't have nearly enough time to finish this game, and as such there are no real levels or objectives. I would appreciate any feedback you have about the controls of the tank and the game mechanics (using the power of imagination); as I am thinking to continue this project over the christmas holidays with some proper missions.

Also, bugs, crashes would be great to hear about!

Downloads and Links




hlavik211 says ...
Dec 15, 2016 @ 1:07pm

Nice game.

#gmdsgn says ...
Dec 15, 2016 @ 1:41pm

Love graphic! Love tanks!

dvdking says ...
Dec 17, 2016 @ 5:15pm

this is really great concept, wish it was more completed
i loved how you do not see anything if you remove commander

Dec 17, 2016 @ 5:15pm

Cool idea, if you had time to polish it and put a game together.

Vadim Ivshin says ...
Dec 25, 2016 @ 12:21am

Thanks, interesting concept.

Flaterectomy says ...
Jan 1, 2017 @ 1:45pm

A pretty cool idea. Feels incomplete (like you said), but I like the concept.

Not sure about all the infantry shooting flimsy bullets at the tank should damage it so. Would probably work better with less infantry and more tank-on-tank action. The overall pace could slow down a bit then too.

Graphics are all right, but it all feels kinda flat. Shadows!

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