Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Falling Tower

by xbcw - Compo Entry

Your puppy has been kidnapped and carried to the top of a 100 story crumbling tower! Dodge falling rooms, furniture, and green people to make your way to the "top" and save your puppy. Arrows to move and space to jump.

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andyman404 says ...
Dec 14, 2016 @ 12:44am

Exciting game! Innovative concept of the rooms falling, changing the environment. Congrats on finishing the compo!

cicanci says ...
Dec 14, 2016 @ 12:48am

Nice job! It is fun to play, it would be great on mobile devices.

erikiene says ...
Dec 14, 2016 @ 12:48am

Interesting idea and great work doing this in 48h!

Just a side note - I didn't finish reading the whole of the instructions and naturally, green stuff is good, might want to make "bad" things red or some other indicator of something being bad.

Loyance says ...
Dec 14, 2016 @ 12:49am

I did not finish, but I really liked it! At first I failed to understood what I was supposed to do, but then it all got clear for me. The only thing I did not like is a music balance. Sound effects were way louder than the music. Overall - pretty neat game =)

SandBloom says ...
Dec 14, 2016 @ 12:53am

Wow! Simple but funny! I was trying to go up using the tables but i think that's impossible XD
Nice game!

gironC says ...
Dec 14, 2016 @ 1:14am

interesting concept, i like it, good entry! :D

tomdeal says ...
Dec 14, 2016 @ 1:18am

Very innovative, liked it! Could use a bit more content at the later floors, but the idea is great. This could be a cool mobile game for example

Phil Strahl says ...
Dec 14, 2016 @ 1:21am

Very interesting concept, I like it a lot. I made it to level 48 for what it's worth. Also nice music and a satifying jump :)

Galan says ...
Dec 14, 2016 @ 1:27am

Took me a bit to get the idea (I also tried climbing), but once I got the hang of it, it was quite fun. The music also suited very well, despite being a bit repetitive.

Two areas that could be improved would be the physics (it was really easy to get stuck on things), and the objects could have popped out more – it was sometimes hard to tell apart them from the backgrounds fast enough to react to them.

eerongal says ...
Dec 14, 2016 @ 1:39am

interesting concept, but i felt like the game mechanics didnt really jive with the mood the game is trying to set. From gameplay and sounds, it seems like you want to create a fast-paced intense game, but the player has so much health, and getting hit by the falling building deals so little damage that it didnt really work.

All in all, interesting concept i could see going somewhere with some polish. Nice work!

Doomdad says ...
Dec 14, 2016 @ 2:04am

Really exciting game. Keeps you constantly on your toes. Also really innovative concept for the theme!

MrEvilGuy says ...
Dec 14, 2016 @ 4:57am

very difficult game. But i liked it. it was pretty unique, and worked well with the theme. The green people were my favourite part. They had a life on their own, moving furniture around and stuff. One even sacrificed himself to save my life when he pushed me out of the way!

ceosol says ...
Dec 14, 2016 @ 6:32pm

Crazy game. It took me a bit to realize what was going on (i.e. crumbles means the floor falls, green guys are basically there to trap you, floor falling on you makes you lose life). I was streaming this last night I said my goal was 50, but only made it to 46. I think one thing that would make this better is having random floors falling instead of first making the entire floor come down. It would have been neat seeing 4 different floor types at the same time. Interesting take on the theme, but I think you stretched it a little much. If the theme was "One Floor" then you would have nailed it.

Dec 14, 2016 @ 7:42pm

32 west moon room :)
Interesting idea - even if it feels like many rooms instead of one. But I guess in the end they are all one, when collapsed onto one another.

Sean says ...
Dec 14, 2016 @ 9:38pm

Interesting idea, though it wasn't fun enough to keep me playing for anywhere near 100 floors. The artwork could certainly stand to be improved, and the controls felt very floaty: there was so little friction that walking around seemed more like sliding on ice.

pyokoanarogue says ...
Dec 14, 2016 @ 10:42pm

mechanically competent and with a nice taste of new ! liked it very much!

mrwillowb says ...
Dec 20, 2016 @ 2:13am

interesting concept, loved it.

Interface says ...
Dec 28, 2016 @ 3:31am

Nice innovation, very original. Great entry, good job! Probably post-compo worthy!

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