Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Moving Out

by S0lll0s - Jam Entry

WALK RIGHT!

Controls:
W-A-D for left leg control
Up-Left-Right Arrows for right leg control
R to reset the level
Space to start the game

EDIT: There is an end to the leve, after you clear the houses (not the ones in the beginning).

Programmers:
@s0lll0s / https://twitter.com/S0lll0s
@kirutosan / https://twitter.com/Kirutosan

Art:
@irukesama / https://twitter.com/Irukesama

Some of the art was done by irukesama pre-compo for another project and touched up / recycled for the jam.

​Music:​
Eric Matyas / soundimage.org​

Downloads and Links


Ratings

#87Innovation(Jam)3.91
#114Theme(Jam)4.14
#115Humor(Jam)3.62
#326Graphics(Jam)3.77
#394Mood(Jam)3.35
#595Overall(Jam)3.13
#700Fun(Jam)2.73
#856Coolness47%

Comments

face says ...
Dec 13, 2016 @ 10:23am

Great job,i just star this project on Github.
I love its Music :)

StaNov says ...
Dec 13, 2016 @ 6:51pm

Nice graphics, nice music, nice physics!

But I have absolutely no idea what i'm supposed to do :D I tried to go to the left, then to the right. Both are dead ends. So there I ended :)

Cole Chittim says ...
Dec 13, 2016 @ 6:56pm

Really great job on this and great take on the theme. The controls feel really solid and the graphics are fantastic! My only gripe is that it only seemed to have the one level :/ I tried going to the left and right and both times I was greeted with an invisible wall

Dec 13, 2016 @ 7:01pm

Very good job! Music is good! The control of the house is really interesting. I have not played something like that before. I am not sure where the gameplay is though. I did not understand what can/should do? There seems to be invisible walls on left and right. Destroying the house next is fun but thats about it.

TheAmante says ...
Dec 13, 2016 @ 7:02pm

It is nice, the physic has fun properties. The controls are difficult but it makes the gameplay ;) Good job !

psychomonster says ...
Dec 13, 2016 @ 11:34pm

What a funny concept... I think like Cole... it is very hard to understand what to do. But never mind the gameplay is really unique and it is a funny experience :)

S0lll0s says ...
Dec 14, 2016 @ 5:28am

Just to clarify for everyone who didn't find the end:
you just walk to the right and after you clear the other houses there is one looking like you, if you stabilize yourself on that the game ends.
We found the level terribly hard to actually beat, so I suppose most of you have gotten stuck somewhere before that, but our level doesn't read very clearly visually I guess.

komjaur says ...
Dec 14, 2016 @ 5:42pm

Graphics and physics used were really nice but after playing for a little time I often got stuck and had no idea what I was suppose to do.

guckstift says ...
Dec 14, 2016 @ 6:32pm

I could pee my pants for this idea. xD Very imaginative beeing the room, not beeing IN the room. Great physics.

hlavik211 says ...
Dec 15, 2016 @ 1:28pm

Good job

muriel says ...
Dec 17, 2016 @ 4:54pm

As some people has said the graphics are cool also the physics an offcourse the music :) It would be nice a little text explaining what to do and how to do it but It was fun to see the room dancing on the screen, jeje well done.

Dec 17, 2016 @ 5:13pm

Interesting game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/YiLAPTz00w0

Dec 20, 2016 @ 8:47pm

I tried it again, and still failed :( I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/Wd_0kXhgUR8

bog13 says ...
Dec 29, 2016 @ 1:28pm

I don't fully understand what I am supposed to do.
The controls of the room are not very accurate : jumping systematically killed me :p

The idea is fun but the music is creepy and the movement are not so good

GFM says ...
Dec 29, 2016 @ 2:07pm

The art style is pretty neat and I really like how the house is always perfectly centered on the screen.

That said, the art also hold back the gameplay quite a lot. There's no clear distinction between what blocks your way (or not). You are able to bypass some trees but not others, one of your legs may pass through a bush but the other gets blocked...

It's not clear at all what's happening. :(

So yeah, even though I had some issues with how to properly control the house, my biggest problem was not being able to understand what I was colliding against...

A playthrough video would be great to show us how the game should be played. :)

Dec 30, 2016 @ 9:11am

Fun idea although it's quite difficult, too bad there isn't more to explore.

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