Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Passive Aggressive Roommate Wars

by UltraRat - Jam Entry

"Passive Aggressive Roommate Wars" - a 3D "Spot the differences" game.

Controls:
WASD - move
click to select differences
Esc - pause

Backstory:
You have a summer internship at a company with housing. You end up having to share a studio one room with a random roommate working a different shift than you....and they keep moving your stuff.

Tools:
Unity5.3 and a bunch of free asset store assets

Other notes:
-my alt title: Trying to get glow outlines to work on models in webGL unity F-ing sucks
-Resorted to just using a text label when hovering
-Only had two days on this one.
-This jam instead of learning a new tool since I've recently been teaching teenagers I tried to do things a new user would do, namely just get things from the asset store and tutorials rather than my usual learned habits of grabbing opengameart 2D content. I realized about 20 minutes in this goal was not very possible since I can't unlearn things I know, so back to just watching for common student mistakes.

Things I learned:
- still hard to get a consistent theme/tone from asset store models
- multicam views and Render-To-Texture in unity is easy.
- WebGL stealthy doesn't support most post fx like glows, and most internet tutorials are mostly DX.

Things that got cut due to running out of time:
- Add floaty text ( or just timed subtitles of clever funny things )
- Spam click protection
- Particles on clicking
- timer

Try the download versions if you're having trouble with WebGL

Downloads and Links


Ratings

Coolness51%
#85Innovation(Jam)3.92
#100Theme(Jam)4.17
#224Humor(Jam)3.22
#284Fun(Jam)3.42
#339Overall(Jam)3.50
#725Mood(Jam)2.73
#781Graphics(Jam)2.52

Comments

BUNN1E5 says ...
Dec 13, 2016 @ 7:15am

Cool concept

Saiodin says ...
Dec 13, 2016 @ 8:05am

Very good humour! Can't help but to think the idea comes from personal experience. Saw no bugs and the gameplay went very smoothly. I saw your notes and actually didn't even think of spam-clicking. But if you wanted that feature, why don't you call a cooldown for clicking on the player every time the player hits a wrong object? I don't think it's necessary tho. Fun game!

kidando says ...
Dec 13, 2016 @ 8:24am

Very very smart. This could be a thing. I have never seen games quite like it. Best statue ever!!!

Budda says ...
Dec 13, 2016 @ 8:32am

Neat little game, I like how it is stereoscopic so you can do the cross-eyed trick to make it 3D and see the differences.

arzi says ...
Dec 13, 2016 @ 3:15pm

The concept is fun and original! Good work!

ashtheevil says ...
Dec 14, 2016 @ 7:04am

Not an ordinary game. I like it!

Dagorlad says ...
Dec 14, 2016 @ 8:36am

My eyes hurt, but had a lot of fun!
I love this concept for a game, the dual screen works good, maybe fix the movement so the player doesn't get as sick.

Good Job!

Pokatashan says ...
Dec 14, 2016 @ 10:22am

That guy really hates your statue. It was fun to play.
Nice idea and realization

madlee says ...
Dec 14, 2016 @ 6:14pm

Funny concept, and neat idea with the 3d "spot the differences" - I don't think I've seen that before. Funny too! Good job!

Obvious_San says ...
Dec 14, 2016 @ 8:24pm

Neat idea. The art is a bit bargain-bin, which I guess you realise, but the gameplay is quite fun. I'm not sure why there is an option to throw away the notes, because all it seems to have done is made me miss out on content...

- randomhuman

UltraRat says ...
Dec 15, 2016 @ 6:54am

@Obvious_San, Mainly the option is there because I subscribe to the telltale game design philosophy that players making a choice in their mind of how to act gives them a stronger relationship to the game, even if that agency doesn't change the final outcome much.
In this case, some players get the feeling that they didn't escalate the situation in a way they perceive is dickish and some people get to see funny content and squabble. To each their own, yay for video game interactivity.

Dec 15, 2016 @ 4:58pm

Very clever and well executed. I enjoyed that a lot.

Obvious_San says ...
Dec 16, 2016 @ 2:05pm

@UltraRat Ok, that makes sense. I mean it was my first instinct to throw the first note away, but then I really wanted to see the reply :)

- randomhuman

iossif says ...
Dec 22, 2016 @ 4:22pm

ooooh boy that's a great concept. i like this on many levels.

if you put this idea into a solid context this could be an amazing product (maybe even vr ready).

great work!

NicMagnier says ...
Dec 25, 2016 @ 3:35pm

I really like the simplicity of the concept. It makes it straightforward and enjoyable.

It's a shame that throwing away or writing back didn't have an affect in this version.

Well done!

mirta000 says ...
Dec 27, 2016 @ 6:18am

not everyday do I see a find the differences puzzle in 3D. In fact this is the first time I'm seeing it. Which is a shame, because this was fun.

Jan 2, 2017 @ 9:50am

Good game !

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