Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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The Nights

by Rscar - Compo Entry

The Nights is an endless turn-based tactics game.

How to play:
-Clear each level by destroying all enemy units.
-Click one of your units to pick it up and move it.
-Attack enemy units by moving next to them.
-Your turn is over when none of your units have moves left.

Notes:
-WHITE = Attack Damage
-RED = Health

-Attacking units do not take any damage.
-Units persist through levels.
-Click on an enemy unit to see where it can move/attack.



Created with Unity and Photoshop. Once again I don't have any music or sounds, I bit off a pretty significant workload with all of the board logic/AI and just didn't have the time. Wanted to challenge myself with a turn-based game, and my logic could definitely use some work, spaghetti code all over the place.

Overall though I'm happy with the game! I think it's *relatively* bug-free and is quite enjoyable. I was worried that it would just come down to a numbers game, but with the inclusion of ranged units and tanks, it seems to be very strategy-oriented. I decided to go with a "Funko Pop" kinda look for the units and am happy with how they came out also.

Thanks for looking/playing!

Downloads and Links


Ratings

#43Graphics4.19
#54Overall3.94
#69Fun3.81
#123Mood3.56
#130Theme4.00
#276Innovation3.25
#1421Coolness26%

Comments

Dvorgaz says ...
Dec 12, 2016 @ 5:34pm

Pretty nice tactical game, I liked how using the right moves makes a big difference.

erikiene says ...
Dec 12, 2016 @ 5:44pm

While not a big fan of turn-based tactics, it was indeed interesting to play and see that planning ahead helps.

Great graphics!

Lukbebalduke says ...
Dec 12, 2016 @ 7:27pm

I really enjoyed your game, I've survived 11 days and all the moments I realized my mistakes it was like 'Yeah, I played this one wrong, if I've had played better I wouldn't lost this soldier.'

The mechanics were super cool! The only problem is that I miss the sound effects for atacks, death etc...

Well made! Really appreciate this game :)

sollinxp says ...
Dec 13, 2016 @ 12:39am

graphics is good and pretty hard game!

Steven Miller says ...
Dec 13, 2016 @ 4:21am

This is seriously amazing. I loved Bortman, but I think this is even better. I love turn-based games, and the AI is extremely impressive. The mechanics and different units also add a lot to the gameplay, fantastic job.

batmanasb says ...
Dec 13, 2016 @ 10:06am

Another master piece from Rscar! I made it to day 14 and got wiped out in the first turn! I'm noticing a theme forming in your games, they are always unforgiving... and archers. Please come back for LDJAM 38, I need more of your games in my life!

Dec 13, 2016 @ 5:09pm

This is by far the best entry that I have played so far, insane amount of work that you put into this game in such a short period of time. The game looks stunning and plays great.

Just wow!

batmanasb says ...
Dec 14, 2016 @ 2:42am

Some recommendations I have are to have settings on the side of the screen to toggle "Disregard collision checks" and "Always show enemy paths" so that it would be a lot easier to plan our your moves! Also, you can already click on the character to wait (instead of the button), but there should be a icon that appears.

Dec 14, 2016 @ 7:17am

I only made it to the 7th night :(

batmanasb says ...
Dec 14, 2016 @ 3:19pm

Played some more and got to day 21! And what I realized is that this game is like chess, except you have to move every piece during the same turn. So after day 10-ish, this game requires way to much thinking! Like maybe 20 minutes of processing per turn by day 17-ish! It hurts! Then one mistake doubles the amount of time you need to think during the next turn! Then the second mistake (in the same day) is brutal because you literally go through every play you can think up, over and over and over and over and over until you finally realize that at least one of your important units (no offence to farmers... but did you really have to give me 2 fucking farmers on day 18-ish?! Because they clearly have a use at that point in time... and then you spawn my archers adjacent to zombies so they have almost no chance of surviving, but don't worry, the farmers are safe and sound in the back along with the knights /rant) And then you start doing through scenarios in your head involving sacrificing your own men to save the rest of the squad! And that works for the day, but then that unit is gone and unlikely to be replaced because as I mentioned before, it's more important to replenish your dead farmers than the brave ninja you jumping into the undead archers taking out two at the price of his own life, saving the day. But then the next day... this is what really got me. From the start I could see the odds were against me. But I fought on as usual, but the hoard was to large to handle! My knights and farmers were in perfect positions to hold them back, but they could only hold them off for so long before they run out of health! Then the turn time went through the roof! I had come to the realization that maybe there wasn't a winning strategy after all! It wasn't just me not finding it, but that no possible combination of moves was going result in the safety of my entire crew! Someone's time had come! There was no surviving this day! Because even if I kill all the zombies in this hoard, there is another hoard of archers behind them! So any hole in the wall pressed against my knights would hurt even more than the wall itself! And that was when this game took away my sanity... RIP

Rscar says ...
Dec 14, 2016 @ 5:23pm

@batmanasb Thank you so much for your time investment in the game - I never meant to ruin any lives haha. Regarding my malice towards players with a lack of useful pieces - blame the RNG, each level is randomly generated (another theme in my games) within a set of parameters. Day 21 is so impressive though, I've never made it past 13 lol, so well done. If I were to make this game in a non-jam scenario, I'd definitely have hand built levels so I could control the difficulty a bit better. Things do get a bit out of hand if the RNG isn't in your favor... I really enjoyed reading your saga though, and appreciate your investment/input regarding my games :)

PeachTreeOath says ...
Dec 18, 2016 @ 6:30am

A principle of game design is making choices important and interesting, and you completely nailed it here. Even early levels matter because you're desperately trying to preserve resources for future success. Love how you boiled down tactics to its pure core, great job.

Karai17 says ...
Dec 18, 2016 @ 6:31am

Really great game! Very fun and strategic. hi5

markusfisch says ...
Dec 26, 2016 @ 12:37pm

Great graphics and exceptionally good game design! Definitely one of the best games I've played so far.

rburema says ...
Dec 30, 2016 @ 8:05am

Liked this a lot. Could be quite the timesink with just a little bit more story, but it has a simple enough interface to easily port to mobile.

(Seems a bit unfair though, that their archers (skellies) can shoot through anything, but every unit can be in the way for yours. Maybe give that an in-character explanation?)

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