Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by srakowski - Compo Entry

Oner-OOM was not at all supposed to be the game that resulted. But here is it :). You play Oner, a little guy with a big sword whose stuck in a dungeon death trap. Try to survive as long as you can. Eventually you will die. Creeps spawn, you'll need to kill them. Get close to swipe an attack and then run away or they'll get some hits in. The dungeon also picks a couple locations in the wall to open up and shoot arrows at you. Avoid the arrows. Do note that creeps take hits from arrows too... sometimes creeps make excellent shields. A number of pots also spawn. Attack them for a delicious tomato that will restore some health.

The game is pretty hard, I've only make it 6 levels so far.

Controls: requires mouse.

A right click (press and release) will command Oner to move to the location. If you click on something that may be attacked Oner will move within attack range and then start attacking.

Press (without release) the right mouse button and Oner will flock to your cursor. If you happen to drag over something attackable he will attack that thing if within range.

When something that is attackable is close enough to attack, Oner will auto-attack them.


Made with MonoGame, C# .NET, all graphics were in Inkscape.


May need directx installed to run this. I've included a link.

Downloads and Links




TolMera says ...
Dec 12, 2016 @ 9:58pm

Game crashes on launch for me :-/

(Screen shot at link. Error [4868])

srakowski says ...
Dec 12, 2016 @ 11:49pm

My original upload required you to unblock a .DLL in addition to the .exe. I hope that this was the issue and not something else. I've since merged things in so you don't need to do this anymore and updated the release. Please let me know if you continue to have issues. I'll work on a GL version as a backup.

klams says ...
Dec 13, 2016 @ 2:20am

Good game M8! the best i rated so far :) i laughed so hard with the tomato thing (thought it was an apple at first glance)
My game here

Keep up the good work!

c4m says ...
Dec 13, 2016 @ 4:48am

i don't know exactly why but a liked the music a lot

the main character is very charming and i laughed a lot when i died hahaha

nice game!!

Megalink says ...
Dec 14, 2016 @ 2:08am

I like the graphics and music, good job.

hermetic says ...
Dec 14, 2016 @ 3:31am

It could use scoring, or something to motivate the character. Maybe upgrades or something? I miss having some kind of feedback that I hit or was being hit beyond watching the health bars move.

srakowski says ...
Dec 14, 2016 @ 3:39am

Thanks hermetic! I really wanted to add that stuff but ran out of time (as I always seem to do). I think progression is something I plan on heavily investing in next LDJAM.

TrashLord says ...
Dec 14, 2016 @ 4:47am

Awesome! Not too easy, not too hard. I don't really want to ask how did you make that monster noises :D

Michalidis says ...
Dec 15, 2016 @ 1:38am

A pretty challenging game ! :)

I liked the graphics, sounds and the audio of the game
It was fun to play as well.

The only thing I would suggest is to add an experience system to it or ability to pick some items BUT I understand that might not have been possible in the given time :D

Great work overall though :) Thanks for the game :)

pkenney says ...
Dec 15, 2016 @ 1:37pm

Nice all-around entry, with cool art and slimy sound effects... you even ticked the box on having music!

Pretty tough, I only made it to level 3. If I could change one thing I would put a bit more feedback into getting hit. Sometimes I thought I was getting away with not letting them hit me, but my life bar disagreed. Since endurance seems to be the main challenge, it's really important for me to learn how to avoid getting hit.

Nice work!

srakowski says ...
Dec 16, 2016 @ 12:33am

Cool, thanks for the feedback pkenney and Michalidis!

Dec 16, 2016 @ 4:19am

Nice work. I've played quite a few top down arena games so far, but this is the first one using only the mouse in a diablo-esque fashion, so thats pretty cool.

Splendidus says ...
Dec 16, 2016 @ 8:22am

That's funny. Passed Level 3, died on the fourth. It seemed to me that the combat system does not kill the enemy without loss.

srakowski says ...
Dec 16, 2016 @ 11:42pm

Its possible Splendidus, but not obvious... a drawback to the game for sure. The hero has a larger attack range and is faster so you may swoop in, attack, and then get out before they attack you. Lots wrong with the battle mechanic, but thank you for the feedback :)

mattparks5855 says ...
Dec 20, 2016 @ 12:45am

This game looks great! Your music and audio sound good, and your graphics are also great. Your combat system is a easy one to adapt to as well.

Ian Morrison says ...
Dec 20, 2016 @ 5:43am

The window opened up larger than my monitor, which was a little annoying, but it was fully playable. Didn't really feel like there was a lot I could do, though; ultimately it seemed to boil down to kiting the little monsters endlessly, could really have used something to vary the action a bit.

srakowski says ...
Dec 20, 2016 @ 11:45pm

Fully agree Ian, lol, my regrets! :) Thanks for the feedback.

Phil Strahl says ...
Jan 3, 2017 @ 3:46am

That got pretty hard pretty fast, but nice entry. Personally, the smacking sound was disgusting haha. Interesting choice on the movement, made timing much harder for slipping though between the arrows.

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