Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Room Run

by Tooichi - Compo Entry

Random generic platformer ;(

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MCRewind says ...
Dec 12, 2016 @ 3:18am

Beat the whole game, took a bit to get used to the wall jumping physics but pretty solid overall. Random color switching was a nice touch.

Khud0 says ...
Dec 13, 2016 @ 5:22pm

The game feel is quite cool, but that's not quite one room :c

RttStudio says ...
Dec 13, 2016 @ 5:24pm

Nice little entry, love how the map is created.
Would definitely need something to make it more "unique"
Really loved how the color changed and the wall walking :)

Dec 16, 2016 @ 1:10am

Good gameplay, working pretty well, and the character was really cute :p

Quetzakol says ...
Dec 16, 2016 @ 10:14pm

Okay, it clearly does not fit the theme very well, but that is still a quite good game I think :) I managed to finish it. As others have said, it's a bit difficult to understand the physics in the beginning but then it is fun.

I liked the way the level appears and the change of color. Collisions could be less sensitive though.

rburema says ...
Dec 30, 2016 @ 10:21pm

It's not quite as generic as you might think... I don't know many platformers where you can just scale walls like that.

I also like the 'slide' effect on the beginning of each level, but if you combine that with the random colors, it might confuse.

In general, please explain things to the user, even if it's just a simple 'WASD movement, figure out the rest yourself'!

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