Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Red Panda Express

by Palmish - Jam Entry

Game by DrPetter, Tsone, Palmish

Retro-style arcade game. Throw boxes into hatches, kill enemies with bombs

Move: WASD
Grab/Throw: Space / A
Restart: Enter / Start

Xbox-controllers are supported

Made with Pixi.js

- improved gamepad support

Downloads and Links




TheMightyTeam says ...
Dec 13, 2016 @ 9:49pm

The graphics, music and gamplay are really nice!. It took me a while to figure what to do with the boxes. Well done!

Multiplexor says ...
Dec 13, 2016 @ 9:53pm

Great game! Graphics are amazing, and the ambience feels nice too! Maybe some tutorial or story would be nice in order to get a bit more inmersed!

Keep up the good work people!

FisherG says ...
Dec 13, 2016 @ 10:11pm

Music get's old quick. Give a small tutorial in beginning. Gameplay gets boring after 5-10 mins.

SeaDads says ...
Dec 13, 2016 @ 10:19pm

Nice game overall, controls worked fairly well and enemies behaviour was cool. Think it would've been sweet to be a bit more fast paced maybe, sort of like a 2D Dungeon Dashers. Maybe some more warning on when bombs were going to explode and where skulls were incoming would've been nice too! But great effort!

adsilcott says ...
Dec 14, 2016 @ 2:19am

Gorgeous pixel art graphics. Agree with the other comments that a tutorial would be a great next step to take. Great work!

madlee says ...
Dec 14, 2016 @ 2:49am

Really nice work! Great graphics, nice sound effects and fun arcade-style gameplay. I played a couple of rounds, got a high score of 4100. Really good job!

erik says ...
Dec 15, 2016 @ 9:05pm

Neat to see DrPetter's name in a Ludum Dare again! Art looks super nice.

Solid collisions on the boxes instead of slowing down the character would have been nice. And I found using the bombs to actually attack the enemies is quite hard. Is there any sort of end state? I couldn't figure out what was happening with the opening and closing doors.

eruiz00 says ...
Dec 16, 2016 @ 11:33pm

Hey good game with some coincidences with mine. Always like retro playability. Maybe presentation screen? Good done!

Palmish says ...
Dec 16, 2016 @ 11:38pm

DrPetter did all graphics for this.
We also used his sfxr for sound effects.

There is no end state. We considered opening the center door, and that exiting through it would "win" the game. We didn't have time to do a win screen, though.

cablay says ...
Dec 17, 2016 @ 12:23am

Great art! I also really liked that the sound effects matched the music well (I'm thinking it was the delay that suited the echo-y, ambient music).

One minor suggestion would be to have a restart prompt or something when you die (I thought the game had crashed at first).

Dec 17, 2016 @ 12:59am

This was really good! The atmosphere was on point. Keep up the good work :)

HotByteDog says ...
Dec 17, 2016 @ 1:07am

Very cute and nicely animated main character.
Even the simplistic beat fits the scenario.
I know clubs where people dance to this kind of music the whole night.
Game was a bit laggy on my browser.

BlueLlama says ...
Dec 17, 2016 @ 11:18am

Very nice. Fun little game with nice graphics and audio.

My only criticisms would be that the ending felt slightly abrupt, and some kind of visual queue for the bomb detonation time would be nice. But otherwise a very solid and well polished entry.

adrian09_01 says ...
Dec 18, 2016 @ 4:03pm

that's why I love arcade styled games. Nice song, but gets old pretty quickly.

Noah Ratcliff says ...
Dec 18, 2016 @ 8:02pm

Stellar graphics!

pixelpotions says ...
Dec 20, 2016 @ 2:03pm

Had fun playing this game. Would've been nice to not have enemies spawn on me and for the game to restart itself instead of having to reload the page (Firefox). Maybe add some lives? Liked putting away the boxes and the graphics and music were top notch! Solid entry. :)

Dec 24, 2016 @ 8:20pm

Great graphics and control. It took me a moment to figure out I couldn't kill enemies with boxes, but after that it went much more smoothly.

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