Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.


Just play it.
I played around with the idea of you being the game room in some classic games. Took a turn a few hours in and went in a little different direction.
It's pretty simple production value since I started on Sunday, but I like the idea.
If stuck press SPACE to reset current level.
Downloads and Links
Ratings
![]() | Coolness | 76% |
#7 | Fun | 4.22 |
#7 | Innovation | 4.54 |
#14 | Overall | 4.15 |
#158 | Mood | 3.45 |
#178 | Humor | 2.95 |
#188 | Theme | 3.88 |
Comments
Really cool game! I loved the game mechanic, the graphics were clean and nice, and the theme use was super creative. Good Job!
Very nice entry. Easy to understand how to play, cool mechanics, and I love the minimalistic approach for the game. Well done.
That was super cool, really liked the idea and you executed damn well on it.
I love the idea! It's polished and there are really interesting levels too, I'd love to see what else could be done with this!
really neat idea! super simple and super fun. great sound design too
Thanks for your comment, I have now added download links for standalone versions :)
Your game is really cool! It takes a while to get used to the physics, but when you figured that out it plays well!
The movements are smooth, and the sound FX, while minimal, are really good and fitting.
Nice job!
Just.. Awesome! One of the best Ludum dare casual games! When the room shape changed I was like: that has potential! The graphics and sounds are simple but fit well, develop it further (maybe with slicker graphics though) great entry
Simple and neat mechanics. Cool idea and a quite good implementation.
I like the sound effects also.
Wish to see this game as a game for mobile phones one day.
Good job, dude!
Tricky to play on a track pad, but I really liked the game. Graphics were spot on, sound and game play were just right.
Seems like a super good idea for a mobile phone game.
Good and interesting mechanic here mate.
PD: Submit the source code, is a compo submission :D
Oh! I had missed the "http://" in front of the Mac and source download. Sorry. It's available now.
Thanks for all the feedback. I'll definitely look into making a few more levels and putting it up on itch.io sometime.
Neat idea! But, I found the physics of the ball kind of annoying. I would have liked if (1) the walls were frictionless, so I can slide the ball around on the floor, and (2) the ball would stick to the ground while I was moving the room upward, and only fly off when I stopped the room (which is how it would work IRL).
But, I liked the sound effects, and the concept was very well introduced -- I was never confused about what to do!
I really like how level 7 is a suddenly a lot like regular breakout again. That doesn't mean I can get pas it, but still...
In all, the best minimalistic experience I had so far :-)
This is a brilliant idea! I really liked the level progression and how you introduce new block types or other game elements.
I've noticed a couple of bugs during my playthrough, but worked around them by resetting the levels: first, Level 4 started with the ball outside the game boundaries, I couldn't tell if it had spawned outside from the beginning or if it fell through the walls on the first frames. Then on level 7 I hit all the green blocks but still wouldn't progress to the next level and hitting the red block on the bottom wouldn't kill me either.
Fun little skill game. It's so satisfying when you succeed! This is the kinda game that could have 100 levels and people would play them all. Great use of the theme, too!
It's very easy to get the ball out of the level if you move the room off-center a lot. But other than that bug, the game has an interesting idea, and fun gameplay.
Great game with fresh revise of brekout gameplay. Seems also will be good for mobile devices.
This is a great idea for a game mechanic and a great take on the theme! This could be a fantastic mobile game with a little polish
Incredibly clever take on Breakout, managed to get all the way to level 13. Would be cool to see a full breakout level done in this style.
Great idea, well done! It's a bit difficult allowing the virtual screen to go off screen though.
This game is awesome! Easy and simple to understand. Very addictive! Nice job!
Really good idea for the theme of one room. I love the different take on breakout!
Cool idea!
Clever levels, and I like that we have to be soft to win this game...
(Just: I had a problem in level 10: after removing the second green bar, the game didn't change level, and if touched a red bar, I didn't lose...)
The end level is really frustrating by the way...
Excellent concept and execution. It's totally one of those "why didn't I think of that ideas!"
Very well done!
Really smart game with a great realization !!! A bit disturbing in a few levels, but I loved it ! Well done !!!
I like your entry very much. It is super fun. LOVE ^ ^
the only question: is the Level 13 passable or just an sign of the game's end?
This is a very original idea, have to say! Interesting gameplay, intuitive and fun to play. I really liked this one.
Managed to glitch the ball out of the level at one point, right at the start. Very original take on the theme!
Very innovative and fun entry! Liked the audio as well and it's a shame that I couldn't rate it :/
Awesome work!
Very cool idea, but I found the controls a bit frustrating. Also, it was a bit irritating when you moved the room, and then you couldn't see the ball anymore.. Maybe you could add some slow camera pan towards the ball or something like that?
I think you should keep working on this! Well done! :D
I would LOVE to see a mobile port of this game. With like 200 levels lol. GREAT idea. :)
Really enjoyed your game! I liked the unique twist on Breakout, and I thought that the physics (esp. weight) of the ball and the feedback from hitting blocks and walls felt really good. I also liked the sound effects, that gave really clear feedback on what you were hitting. The only thing I found was that sometimes you got stuck having to drag the room out of the screen to keep the ball from hitting a red block - maybe making the room collide with the borders of the screen would help? Overall I thought that the game felt really polished and a lot of thought went into the levels and the progression of what it teaches you. Great submission and thanks for entering (also - thanks for your review! :D). Hope you have a great Ludum Dare :)
cool game, very innovative. quite tricky with the red bricks espacially when using the touchpad but I think it would make a great smartphone game.
Super awesome :D It was a little too hard, but I liked it a lot. Great job.
We couldnt stop playing until we reached the end, very nice game.
This is super cool!
I couldn't beat level 12 though! That's a hard one!
I wonder if it would be possible to play that game using an actual Windows' window. That would probably be even more fun/weird
Anyway the gameplay works super fine and I love it!
very cool idea and well executed. controls seemed very fluid, and well done. great entry.
Great use of ambient audio to create a really nice and inviting void.
Very funny idea. Make an old school game into very interesting game...
Simple but very solid idea! I had couple issues while playing it 1. sometimes while resetting the level, the ball appears outside the room 2. i could not complete the level despite i destroyed all green bricks. But i had a lot of fun to play!
really good. the one thing i didnt like was having to drag the mouse out of screen to hit the bricks. like, i wanted the camera to follow or something so i could still see what i was doing.
Clever idea. Gets frustrating when there's a bunch of off-screen action, but otherwise a fun little action-puzzle game. Very nice job.
I had stopped voting for games 2 days ago, but I just came by a review of your game on a french website, and played it. So now that I've played it, I might as well vote for it.
Awesome game ! A very broken mechanic, but one that is fun to play. Very fun. I could have play some more level.
Maybe you already know, but you can get the ball out of the room by shaking the room recklessly, and after doing that some times, touching the pink block doesn't restart the levels. It happened to me on the last level, so I don't know if it's on every levels.
And last thing, the level 8 is awesome.
Really awesome twist on a clasic game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/kL8oXDGWrLQ
Top Notch! Minimalistic art and sound the work very fine!
Played till level 12 (Too hard for me) ...
The Bigger levels are interesting but things get easily out of control
and if the ball get out of the window... its worse.
I think this would be best played in toucscreen devices (laptop here).
Pssst - you have been featured on Ludum Dare to Believe! Check it out! https://www.youtube.com/watch?v=oZ5FXpH4V3g
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Very cool idea.