Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Survival Shelter

by SpookyFM - Jam Entry

Maintenance unit L37D
Initiate bootup sequence
Main power source online
Basic weapon system online
Connection to main hub ++++++++ FAILED
Initializing offline mode
Human detected nearby
Danger imminent


Controls: Move: WSAD, click to shoot in this direction, click build-button in the GUI to build a shelter part.

You are stranded on an enemy planet. Your spaceship was hit by the first wave of a meteorite storm. A human being was on the same escape buoy as you. He is unconscious but stable.

The sensor data downloaded to your memory core before disconnection from the main hub indicates that the main meteorite shower will hit this system very soon. You will have to fortify the buoy into the one-room survival shelter using the blueprint BP_SR_01. You need more resources to do this. Gather available iron ore found on the ground.

Local sensor data indicates insufficient freely available iron ore for rapid construction. However, enemy AI presence was detected. Defeat enemies to gather more resources.

The mobile unit has a limited resource cache. Bring resources back to the survival buoy to build new shelter parts.


Unfortunately, I didn't have much time to work on the game during the jam, and it was mostly intended to get more in-depth with Three.js. Therefore, there is almost no art included. I still hope you have fun :-) Source code (very messy, mind you ;-) is available at github. Credits for code and assets used are in the source code.

Downloads and Links




TeamScripta says ...
Dec 15, 2016 @ 4:39pm

I loved that you used three.js! This is a great start!

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