Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Crazy Factory

by x1212 - Jam Entry

Here our Jam Entry.

Hope you have fun with it.

We Had! Brought more time jamming around with the soundwork then programming but in the last minutes after midnight we started furiously to create something gameable.

Game Instructions: You are the leader of the Crazy Factory. Make awesome products from Resources and earn as many points as you can, before everything starts going totally crazy.
use W A S D to run around.
use left mouse Button to place and rotate a machine
use right mouse Button to remove a machine
scrollwheel to choose the right machine

the triangle on top of the machine shows the direction of input and output for the ressources, if something on the wrong side, or something wrong, gets in the machine the machine brokes and dissapears

More Help:
In the Crazy Factory you need to make packed coffee beans but how you do it with only Cornflakes and Canned Coffee, may the crazy machines help you.

Also your newest client ordered some logs, but sadly your mad supplier only delivers chairs, can the leader of the crazy factory with the help of the crazy machines solve this problem?

x1212 Main Coder, most Graphics
huntstarjonny Soundeffects, Soundtrack(Mad Iceman(Second Ingame Soundtrack)), Menu, Soundprogramming
alex (we really appreciate his first ludum dare help in our team) Soundtrack(Menu, First Ingame), 3D Models

Tools used:
Godot Game Engine
Bitwig Studio

Downloads and Links




Artsicle says ...
Dec 12, 2016 @ 1:02pm


Moritz says ...
Dec 12, 2016 @ 1:15pm

Wow, a 3D assembly line simulator. You can build some pretty sick shit in this.

Quickly gets literally crowded and crazy.

Avocadosan says ...
Dec 12, 2016 @ 2:45pm

I just love the creativity on this one! It was very fun to build and see the outcome. I also liked that you used Godot. GODOT MASTER RACE!

leddkire says ...
Dec 12, 2016 @ 11:58pm

Nice work! I was playing the web version and I was getting a Java exception. The game still ran, but I couldn't make the warning go away so I had to play with it there.

KJB of IBwWG says ...
Dec 13, 2016 @ 9:57am

@leddkire I found the fullscreen mode made the JavaScript exception indicator go away. With the size of the in-page window here you have to scroll before you can see the fullscreen button.

Fun idea! Loved the music. First track reminded me of Lemmings, which fit really well.

I couldn't seem to score any points though, and the machines kept disappearing after doing 1-2 conversions. The mechanic was unfortunately finicky feeling, maybe I just need to see it in action but it seemed I could either pick having a conveyor belt under a resource or a machine near it, but doing both just made the machine keep disappearing, and trying to put it back would only rotate the conveyor instead. I wonder if a separate control for rotating vs placing would be handier.

caranha says ...
Dec 13, 2016 @ 10:06am

Cool, a 3D version of my game :-D

This has a lot of promise, but you need to make it a bit more clear how to "play" the game: For instance, what is the input side and the output side of your machines? Do the resources pop into the room? Then maybe the popping tiles should be a different color. In short, make things a bit more obvious to the player -- never underestimate the capacity of a player not to understand your game.

Or add a short video of someone playing your game as an example!

Thanks for the game!

x1212 says ...
Dec 14, 2016 @ 9:03am

Thanks for all your awesome comments, love them, thats why i like ludum dare!

@leddkire can you tell me more about the setup you use(browser and system) as KJB... already said there a two fullscreen buttons, because the window size of the game does't fit the max size of ludumdare. Can you tell me if its there when you click on the web link, also there should be only one fullscreen button.

@KJB of IBwWG yes gamedesign, is a bit a problem time ran away and we had to look to get even something gameable. The triangle on top of the machines show the direction of out and input, big side is input, peak is output. If something wrong or in the wrong direction gets into the machine the machine goes defective and dissapears

@caranha thanks for your feedback. yes we know our issues. in the end we were glad actually having a game and point counter, we did this in the last minutes, so game design and understanding for the players came a bit short. The video idea is nice, maybe i will do this in the next days. thanks for your comment an voting

CoderDozer says ...
Dec 14, 2016 @ 8:02pm

Its a cool idea, it does get crazy. I would recommend some in game training though. Overall, nice job, and thanks for the play and feedback fellow godot-er ;-)

cushycode says ...
Dec 16, 2016 @ 10:34pm

I was confused with the gameplay even after reading your comment to the submission. I feel like it could be fun, but for me it was just crazy.

Dec 18, 2016 @ 5:01pm

Good job, creative stuff :D The 3D gives me a bit of headache though. Perhaps the viewport could be set a bit differently, and strafing would help a lot.

Multiplexor says ...
Dec 24, 2016 @ 2:07pm

I was a bit confused at the beginning over what I had to do! But once I figured it out it all made sense! Even tough the transportator felt a bit clunky, the game is great, and the soundtrack is awesome!

Wan says ...
Dec 24, 2016 @ 2:09pm

Better than Infinifactory! The controls & physics were clunky but the idea is really great, too bad you only had 3 days to implement it ;)

I had fun discovering the gameplay and how to make the assembly line work. I eventually got stuck on the bean-making machine: the powder got in, and for a split second I seemed to have made a coffee bean, but then it glitched or something and the machine exploded :P So I couldn't finish it unfortunately!

I assume the unpacked corn is here to make the coffee packaging, so I'm curious whether the final machine indeed works with two ingredients and how. But I have no idea what the logs are for x)

All in all the game feels unfinished but very promising, so nice job! And the music fits the game pretty well too.

Zgragselus says ...
Dec 28, 2016 @ 6:15pm

Wow, similiar game to ours! I like the idea of going completly CRAZY with the factory line; it's just a shame the controls are kinda clunky, and so are the physics.

Good job though!

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