Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Admiral's Room

by theholychicken - Jam Entry

The game is incomplete right now, though it demonstrates a bit of what it can do. I will work on a post-jam later to make it into a proper story.

Art and Coding: TheHolyChicken
Original Music: Juan Pablo Corredor

Downloads and Links




slimabob says ...
Dec 14, 2016 @ 1:23am

Oh yesssss. Love the art style so much, although it appears my men went rogue and decided to join the pirate fleet:

at this point I was stuck in an infinite loop of firing and bracing for impact.

I'd love to play this once there's more gameplay to experience!

tartlegames says ...
Dec 14, 2016 @ 1:25am

I think it is pretty innovative. If you keep working on it and add some other dialogue options for the ship movements and attacks I think this could really turn into something. The entire scene is really cinematic the way you can see the ships outside the windows. That was a good idea. I couldn't hear any sound.

mirta000 says ...
Dec 14, 2016 @ 1:49am

entered a never ending loading screen, so I simply couldn't run it.

KadaDev says ...
Dec 14, 2016 @ 3:30am

I think I got stuck. Not sure what the impact of my choices are, not sure why we are clicking dialog

Great use of theme here! It would be cool to see this idea extended, anything could happen with this

Oh yeah and nice art too!

Zerochain says ...
Dec 14, 2016 @ 3:36pm

like it :)

Zarkonnen says ...
Dec 15, 2016 @ 9:06pm

Really cool art style. But the phasers, they do nothing! Do continue on this. :)

raaaahman says ...
Dec 29, 2016 @ 8:12am

Awesome visuals, I'm waiting to play a "final" version!

erikiene says ...
Jan 2, 2017 @ 9:49pm

Very unique and cool idea! As mentioned previously, my fleet turned around and so I couldn't really advance :D

Great work though guys!

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