Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Dungeon Room Speedrun

by Dr_V - Compo Entry

Welcome to Dungeon Room Speedrun.

The aim of the game is to dispatch as many heroes as possible in the turn limit avaliable by equipping your bosses with the optimal items for each hero.

Downloads and Links


Ratings

#183Humor2.94
#216Innovation3.39
#246Audio3.00
#453Fun2.83
#531Overall2.83
#578Graphics2.06
#580Theme2.58
#1173Coolness37%

Comments

Dec 12, 2016 @ 11:00pm

Fun idea! This is tough for me, because I'm not really sure about the elemental stuff (perhaps I need to play more Final Fantasy). Great concept, though.

cjke.7777 says ...
Dec 13, 2016 @ 8:48am

Nice voice overs. I found the game a bit difficult but a nice twist on the theme. Well done.

jramell says ...
Dec 13, 2016 @ 8:54am

It's a fun game, but kinda counter intuitive. I think you made it necessary to match the heroes elements to simplify the game, but it might be easier to call them 'weakpoints' or 'weaknesses'. Other than that, it's great. It would be cool to have a "top score" displayed somewhere after the first time you play.

However, I didn't see a lot of the theme in there... Maybe because you're in one dungeon's room the whole time?

fishbrain says ...
Dec 13, 2016 @ 8:55am

Simple little game, some simple graphics or icons would have made it easier to play.

qzqxq says ...
Dec 13, 2016 @ 9:26am

This was really fun! The tutorial was excellent, which I very much appreciated. The gameplay was also great, though I did quit out of Beginner because 100 turns is a long time. In general, trying to hit the goals while also preparing for future heroes was quite the intense and fun experience. I can only think of two minor suggestions:
1. It would be nice to have elemental symbols instead of words because I think they're easier to parse.
2. Sometimes I would be sad because my available items would "clump up" in terms of which elements they used. It might be nice to have an RNG that tries to diversify items/heroes a little, if that doesn't already exist.

Great job! And the "click"/"excellent"/"perfect" sound effects were really funny too.

Dec 14, 2016 @ 3:53am

As someone who is used to RPGs and their implementation of elemental alignments, I still came out as having a "sub-par" performance.

tylerraz says ...
Dec 15, 2016 @ 11:53pm

Great tutorial and the game is a good thinking challenge.

mrwillowb says ...
Dec 20, 2016 @ 2:06am

fun game

Multiplexor says ...
Dec 24, 2016 @ 2:32pm

Cool concept! I found the game quite hard, probably because i'm not in the mood to think a lot right now :p. also, some visual feedback on the elements would be nice!
Great game for improving your calculating agility! Good Job!

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