Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Void Inc.

by Erkberg - Compo Entry

Void Inc. is an incremental game. Can you break free from the nightmarish room you find yourself in? Maybe some alien hover kittens might be of help...

~ Controls ~
Use your mouse to play and discover the game.

~ Walkthrough ~
Sometimes it might be difficult to figure out how to progress, so here's a little help containing all the spoilers:

~ Tools used ~
Unity, Piskel, GIMP, FL Studio (VST: DSK Overture), jfxr

~ Timelapse ~

~ Full disclosure ~
This is a compo entry, everything was created by me within 48h, but the game was unplayable by the end of the compo due to bugs in the build version. I fixed two severe and a few minor bugs after the deadline ended. As far as I know, this is within the rules of the compo. If it isn't please let me know and I'll change it into a jam entry.

Yours sincerely,
~ Erkberg ~

Downloads and Links




spacedoubt says ...
Dec 13, 2016 @ 4:08am

Very cool game! Relaxing and fun. I found it pretty addictive. Good theme-usage!

shnitzhell says ...
Dec 14, 2016 @ 9:23am

good job!..relaxing music.

Sean says ...
Dec 16, 2016 @ 5:22pm

I think one major flaw with this game is that it does a poor job of enticing the player. Most clicker games make sure to always have multiple goals that the player is highly aware of and working towards, usually giving them lots of small but not particularly effective ways to increase their resources. In this game, aside from the boss in the last stage, I found that I was rarely working towards a goal and simply collecting resources because I knew that I'd need them later.

Other than that, it's a fairly solid entry.

nick.bota says ...
Dec 20, 2016 @ 5:12pm

Great game! The graphics are really cool, the audio is great the mechanics are solid the AI is good and the overall idea and the design of the game is awesome. Later on it get a bit too grind-heavy though, I played until the third or the fourth stage and getting rid of that giant demon head felt really annoying and I refused to go on after that. On a final note the is absolutely stunning for a compo entry, adjust the difficulty curve a bit and you have a real gem in your hands!

makiki99 says ...
Dec 20, 2016 @ 5:16pm

Truly impressive work. There are still minor issues, like cropped resource display or kittens being drawn under huts, but whole game is actually amazingly insane for 48 hours of work.

Dec 20, 2016 @ 10:33pm

This is the most glorious kitten genocide simulator I've ever had pleasure playing.

ncannasse says ...
Dec 21, 2016 @ 1:16pm

Nice and surprisingly addictive, but I couldn't finish it due to the boss having too many/fast fireballs when there's only one /\ left

smbe19 says ...
Dec 21, 2016 @ 10:29pm

A really nice entry. The graphics are a bit crude, but the sound really makes for a good atmosphere. The game is mostly intuitive and fun. Though it took me quite a while to figure out that these things dropped by enemies were upgrades. I also didn't manage to find any of the green goo at all, which prevented me from actually completing the game.

But the gameplay was a lot of fun. I don't see many strategy games in LD.

guckstift says ...
Dec 23, 2016 @ 10:46am

You created another fine game here my fellow. The swarming of the litte Mars hover cat guys make me happy and remind me of settlers :D .
Maybe to further improve it you could visually distinct the buildings more in color and shape and animate the minions tools/weapons while they use it. Anyway: nice game and Im pleased you came over to us jamming and having a great time.

jperlin says ...
Dec 26, 2016 @ 2:32am

The game is really really pretty for a compo entry!

Zambini says ...
Dec 26, 2016 @ 5:08am

I like the tower defense/RTS combo idea. I like the idea of a clicker progressing to harder and harder challenges. The last boss I couldn't beat without spoilers, and tried using timing/strategy to beat him. I think focusing this game more on tactics using indirect control (ala PvZ) could work well, and figuring out some money sink or way to make sitting there and mining resources not as useful (making it more RTS influenced).

radmars says ...
Dec 26, 2016 @ 5:14am

Really cool! I like the sort of experimental vibe, both in terms of the abstract-ness of the game and how the player learns the game. Some of the cause/effect wasn't clear though, like I couldn't figure out what caused my population to increase, and I wasn't sure what the tree did. The fact that attacking cats just went in random directions and died instead of focusing down single enemies was a bit frustrating too. Still it was fun to experiment and try to figure out the mechanics and boundaries of the game. I liked the vibe of the music too. Nice work!

doublesquare says ...
Dec 26, 2016 @ 3:24pm

I enjoyed it although it took me a while to realize what to do exactly. Good entry!

Aurel Bílý says ...
Dec 26, 2016 @ 6:29pm

Not bad. Like some people above me, I couldn't find any of the third resource, the 'cyanish things' according to the walkthrough? I don't think they ever dropped. Other than that, the GUI is … minimal, so much it is confusing. I didn't realise what I could click at first, only when I got stuck and started clicking everything I saw. The +'s didn't look much like buttons, the resources required / the shadow buildings didn't seem very interactive, etc.

Dragojt says ...
Dec 28, 2016 @ 10:32pm

Nice clicker game :)

RGB Games says ...
Jan 1, 2017 @ 10:47pm

Super great game! Following the walkthrough was still really satisfying. I left it on overnight to get unlimited moon rocks and rolled the rest of the game. I like how the final boss can't be directly clicked on, forcing you to protect your minions from the boss' fireballs.

It's a little hard to see the pickups (parchment and slime) but overall this is a really great game!

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