Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
Holy Tomada is a simulation game about trying to charge your phone in a dark room
Alexandre C - Artist
Murilo K - Programmer
Yuri O - Level Design
Downloads and Links
Ratings
#352 | Theme(Jam) | 3.73 |
#449 | Fun(Jam) | 3.13 |
#460 | Innovation(Jam) | 3.07 |
#552 | Graphics(Jam) | 3.25 |
#752 | Overall(Jam) | 2.88 |
#1224 | Coolness | 35% |
Comments
Very nice looking game, great graphics. I wasn't sure what to do though so I ended up making a mess out of the room which is always fun of course :)
Jaja I found the bug panel on the roof It's a veru fun detail :)
Good job.
found a major bug, if you crouch near a wall and then stand up you clip out of the room with no way to recover
The graphic style of the game is consistent, and quite likeable. While playing, though, I felt like I had to read the minds of the developers, and that's not a particularly pleasant feeling. I guess as a simulation, it works, albeit with some wonky physics that makes it difficult to open shelves. Still, some more work might be necessary for hinting the player what to do.
Funny game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/T4pyhw3TqqI
Nice concept :-)
Would be usefull to have a crosshair, as it is you sometimes know what you want to do, but not which way you're pointing exactly.
(Forgive my bad english)
Nice concept!
The first time you play the game is pretty hard.
It's pretty impossible to open the drawers and I don't know why there are giant pencils at the corners of the room.
Guess I had to put on the electricity but didn't find how,
Glitched outta the map, too
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Couldn't figure out a lot of the steps. Nice idea, and some humor in trying to find a way to charge a phone in a room full of electronics. We've all been in hotel rooms. :-) Wish I could have gotten further.