Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries


by CosmicAdventureSquad - Jam Entry

[ RubixRoom ]
Help your sprite escape the RubixRoom.

Wish we had more time! As it stands this is more a proof of concept than a complete game. Will probably polish this up a bit more post-jam!
Thanks for playing.

W - forward
S - backward
A - left
D - right
space - up
ctrl - down

Left mouse - interact
right mouse - camera
O - invert camera x
P - invert camera y

R - reset level

Downloads and Links




Dec 14, 2016 @ 6:10am

Great.I like your game.Very good idea and game playe

ursagames says ...
Dec 16, 2016 @ 8:01am

That was a lot of fun! Getting some Monument Valley vibes going on here gameplay wise. Dragging everything around was a pretty fluid experience, but I did have a few issues with the camera controls being a little finicky. The level difficulty felt to spike and then go down- the last level was much easier than the previous level, but other than that it did a good job teaching the mechanics smoothly.

BUNN1E5 says ...
Dec 16, 2016 @ 8:02am

Wow! Really cool idea! It looks great! I would make the camera movement similar to how unity's scene view does it. But other that that awesome!

saucygames says ...
Dec 16, 2016 @ 8:07am

I love this idea,especially that snap of the pieces. Slow in match is nice! If you take it farther I would base your camera around the average 3D modeling program with a little bit of FPS WASD as a suggestion :)

Zgragselus says ...
Dec 16, 2016 @ 8:13am

I like your game (idea, graphics, etc.), but the controls were bad. :(

You should be able to "cancel" moving the row by placing it in similiar position as on start. If you move it even a little bit slightly, it will move anyways.

The controls of sprite/camera were little bit complex/befuddling/uncomfortable, it was really hard to move across the room, rotate the camera, etc. easily. Honestly, if WASD/arrows controlled the character (or keep the primary click on mouse to choose the target, not sure what would work better in the end) and all the camera stuff was done with a mouse (inspire yourself in Blender/Unity/etc. for the scroll wheel hold/scroll to move/rotate/zoom!), the experience would be nicer I guess? :)

Also, after reseting a level, I got stuck and couldn't move the sprite.

rplnt says ...
Dec 20, 2016 @ 1:56pm

The controls were a bit hard (maybe mouse wheel to zoom would work, or movements relative to camera), but still usable. Might work as a first person game with some sort of a gun even. Really liked the concept, good work.

Dec 28, 2016 @ 9:54pm

I love this, I was being a bit stupid and not reading the instructions, then I accidentally rotated the room/section, such a cool moment. I did find the controls a little difficult with regards to the camera, I would of liked E and Q to be up and down. Great job though!

Jan 1, 2017 @ 7:28pm

This got a "Woah" out of me, but I think the concept exceeded the control scheme...

Maybe things would fall into place if the camera was outside the cube? ¯\_(ツ)_/¯

abcdef65g says ...
Jan 2, 2017 @ 1:50am

The camera certainly didn't help me understand what I was supposed to do, but overall, the Rubix idea of rotating the room was very nice, and the game would be great if polished and with a lot more puzzles. Great job!

Also, the character looks cute!

Archimagus says ...
Jan 2, 2017 @ 6:10am

Very interesting concept. The camera controls are really wonkey, and it's hard to know what way the rows are going to rotate when dragging. But overall very innovative. Great job, just fix the camera :)

swellbastion says ...
Jan 3, 2017 @ 1:52am

This is a very cool concept. It's a bit claustrophobic but I guess that's inline with the theme. Really impressive technically :)

fabsy says ...
Jan 3, 2017 @ 2:05am

Cool concept you have there! Took me a while to figure it out but was surprised when I discovered how to rotate the pieces. The complex controls are a bit unfortunate because otherwise it's a pretty solid puzzle entry! Would love to see some audio as well. Good job!

Maple says ...
Jan 3, 2017 @ 2:20am

Man, what a crazy game. It was a kinda confusing to play, but I think you have the beginning of something. I really like how you can walk up a slope block to transition between walking on the ground and walking on the wall. You could do heaps with that. Nice entry!

You must sign in to comment.

[cache: storing page]