Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Barrel Roll

by Pikkufighter - Compo Entry

This time I played around with a path finding algorithm and settings that players can change.
Unfortunately I had a lot to do this weekend so no sound or graphics were made.
You should be able to figure out the controls yourself.

Enjoy and do play around with the settings.

Downloads and Links




slimabob says ...
Dec 14, 2016 @ 12:05am

Simple concept, but executed well. It was fun to try and beat my old score.

qFrct says ...
Dec 15, 2016 @ 3:20pm

Randomizing a room, OK. Fine tune randomizing a room, good.
Simple and efficient.
Maybe the barrel should have been of a different color than the background to be read better.

hlavik211 says ...
Dec 15, 2016 @ 3:21pm

Wau this game is so amazing it is nice bro.

Kyrv19 says ...
Dec 17, 2016 @ 2:39pm

Very nice coded, works very smooth! It just feels good to rotate that thing.

jaxturnmir says ...
Dec 17, 2016 @ 3:00pm

It needs more varity and color

JonathanG says ...
Dec 18, 2016 @ 2:24pm

Controls and rotation feel nice - lovely and smooth. Would like to see the idea developed in more depth - increasing the settings here often makes for trivial puzzles. For example, I often saw lots of corridors but all "to the side", so the winning route is an easy corridor down the middle.

mrwillowb says ...
Dec 20, 2016 @ 2:08am

bit more graphics this would be awesome.

nick.bota says ...
Dec 24, 2016 @ 1:32pm

Fun game! Obviously a little more polish and sound would've been great but since you didn't have enough time it's cool.

Blobo says ...
Dec 27, 2016 @ 3:24pm

This is really neat. I love the randomization. If the character was a darker color it would be a little easier to see where it is.

schizoid2k says ...
Dec 29, 2016 @ 2:13pm

Nice start! Enjoyed the game, but it would be nice to hold the completed level to see if you beat the best score before moving on to the next level.

PixlWalkr says ...
Jan 2, 2017 @ 6:41pm

Simple but neat. Nice work!

srakowski says ...
Jan 2, 2017 @ 6:58pm

Nice start to a game, I'd like to see some obstacles to avoid. It would add a whole new dimension to the game. Well done!

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