Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries


by Tater_hater - Compo Entry

Diorama is a classic 3D platformer made to look like a middle school art project.
This game was made for speedrunning.

WASD, space

Goal: collect all 5 coins on each of the two levels.

Downloads and Links




Cosmic-Hawke says ...
Dec 12, 2016 @ 11:27am

It looks really good. I like what I can see of the graphics, nice colours and intriguing looking platforms. However I can't for the life of me find the download link. Have you taken it down or something?

siryakko says ...
Dec 12, 2016 @ 11:28am

Nice realization, graphics and fun. But not really sure about the theme. Nevertheless fun game

moomoomang says ...
Dec 12, 2016 @ 11:31am

yo both links just take me to gamejolt's comments section and I can't download anything

gene-z says ...
Dec 12, 2016 @ 11:44am

Great game guy, congratulations

SoKette says ...
Dec 12, 2016 @ 11:53am

Too bad the camera is not helping when falling in the sand(?) !

d3uced says ...
Dec 12, 2016 @ 11:59am

"No Touchy" is so hard to resist..
cool game man, potato mans face is legendary and the trees looking like they are cut out of paper fit the scene nicely.
only nit-pick i can find is the movement feeling sluggish and him not turning into a baked potato in the fire. :D

Cosmic-Hawke says ...
Dec 12, 2016 @ 12:47pm

Thanks for adding the mirror download link. This was fun. It would have been better the characters shadow had been on the ground though, it's had to judge depth the way it is now.
Good work otherwise though, there's quite a lot of content here for one person.

Brickkid512 says ...
Dec 12, 2016 @ 2:36pm

I like the art style. The game was fun, but how you interpreted the theme, didn't make much sense with me. Overall, it was a pretty good game.

Attrition says ...
Dec 12, 2016 @ 11:34pm

I was a bit confused about how it fit with the theme until I actually looked at the background and figured out what you meant by diorama. Does the camera move? I couldn't find a way to rotate my view. Cute character.

avalkyrie says ...
Dec 12, 2016 @ 11:37pm

Doesn't really match the theme, but it's pretty fun. I like the blocky landscape. Nice couch too.

Dec 12, 2016 @ 11:40pm

Not for speed running when you can collect two coins from single coin. :3

tinyworlds says ...
Dec 12, 2016 @ 11:52pm

I don't know why, but this felt kinda trippy to me ^^
Nice idea with the cardboard look!

PeachTreeOath says ...
Dec 13, 2016 @ 8:30am

If you made a diorama like that in middle school you'd be accused of getting help from parents :)

rplnt says ...
Dec 13, 2016 @ 5:19pm

Not sure if it's the controls or physics, but it was hard to control at times. Also something was messing with my depth perception :)
Nice take on the theme and it was fun in a way that I wanted to pass the challenges. Didn't finish it though (wasn't sure know where to go after those two jumpy springs in a row).

Dec 13, 2016 @ 8:00pm

I liked the levels looks, it was pretty nice. :)

Controls were a bit rigid and I encountered a few collision problems. But I made it to the end of the 2 levels :D

Good work !

Lesbroufe says ...
Dec 14, 2016 @ 2:11pm

Good play. Jumping is a little weird because of the potato shadow. The diorama/cardboard look works very well. I think the character could have been cardboard too.

Dvorgaz says ...
Dec 15, 2016 @ 10:23am

The controls could use some polish, and it would be nice to rotate the camera to some extent as it would help judging how to jump on platforms.

Geti says ...
Dec 15, 2016 @ 11:54pm

Cute :)

Dec 16, 2016 @ 12:02am

Agree, the character should be made of paper or clay too.
My result is 350 seconds - does it sound like a speedrun? :) Thank you.

ursagames says ...
Dec 16, 2016 @ 12:23am

I like the ground and tree textures, they felt like cardboard and paper cutouts. I think that texture applied to the character would have really made it more cohesive. Also, I noticed the coins had physical collisions and that was a bit weird when you have to jump from a moving platform into one. If you use Trigger colliders instead it would feel a lot better. Also, like others have said, the shadow not projecting down really threw off my depth perception. You did get a lot done here though, and it was fun to play! Although I ended up cheesing the ending platform by just spamming jump up the last wall as it was moving too fast for me to get to the goal. I managed to jump on it a few times, but did not consistently stay on it.

jramell says ...
Dec 16, 2016 @ 1:37am

I like the art. It's fun, but sometimes it's difficult to perceive depth to know how far you're jumping.

TeamScripta says ...
Dec 16, 2016 @ 3:48am

Username checks out. I enjoyed the game, cool art style.

joe40001 says ...
Dec 31, 2016 @ 11:28am

Could use some polish, like having you inherit the velocity of the platform you are on. You seemed to lack a huge style focus, that said it was still designed pretty well from a coding/gameplay standpoint.

You must sign in to comment.

[cache: storing page]