Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by Hackingroelz - Compo Entry

Since I didn't have that much time this weekend, I decided to make a text adventure. Hope you like it.

inspect <item/object>
look around
touch <object>
take <object>
enter <object>
open <object>
view inventory
use <item> on <object>

Downloads and Links




tomer_cool says ...
Dec 12, 2016 @ 5:57am

Nice concept but I didn't know what to do.

Oreolek says ...
Dec 12, 2016 @ 8:46am

The parser is horrible. Takes away all the fun out of the game.

> examine table
> examine self
> look table
Now's not the time for that.

The game is decent, though.

barning says ...
Dec 12, 2016 @ 9:14pm

You need a big display for this game. Somehow, nothing of my typed actions worked.

Josho says ...
Dec 12, 2016 @ 9:26pm

Cool game I like the idea

Dec 12, 2016 @ 9:30pm

The game constantly moves me to the top of the browser window whenever I hit a key, moving the text parser off of the screen. I'd like to play more of this, but this bug makes it really annoying to do so.

Hovester says ...
Dec 12, 2016 @ 9:50pm

I really enjoyed the game the history was really cool with the journals and mirrors.

Hackingroelz says ...
Dec 12, 2016 @ 9:53pm

@TrampolineTales I'm assuming you're trying play on mobile. Unfortunately, that doesn't really work right now. I'm trying to find a work-around. It should work fine on a desktop/laptop with any modern browser.

srakowski says ...
Dec 13, 2016 @ 1:53am

Like the concept. A little annoyed that I found a key but it didn't seem to unlock the first few locked things I found >.<. FYI it seemed twitchy in Edge, switched to Chrome and it was fine (why am I using Edge in the first place?).

caryoscelus says ...
Dec 18, 2016 @ 11:40am

Nice text adventure. Good use of theme too.

I especially liked that "that doesn't make any sense.. wait, what?" moment.

Flaterectomy says ...
Dec 24, 2016 @ 1:36pm

One of my pet peeves with text adventures is when you have commands that you should always be able to use, but they have no feedback in many cases. Touch <object> should always result in specific feedback for all objects. Returning "That doesn't make any sense..." actually makes no sense, because there's an object and I have a 'touch' command specifically for objects.

I looked at the device, it mentioned there's a vile (I think you meant vial?), but 'take vile' returns "You can't see a vile." I couldn't even inspect the pedestal.

The ability to scroll back would've been nice.

Maffew says ...
Jan 1, 2017 @ 3:32pm

Not a bad effort, aesthetically pleasing

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