Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Breach Lockdown

by DesignerNap - Compo Entry

In deep space, the colony ship NCF Elizabeth V is under attack from pirate gunships
Aboard are 1000 crew. Can you save them all?...

Close the Bulkheads to stop the breach spreading.
Repressurise bulkheads to seal the breach areas
Can you last out the attack?...

Mouse and Keyboard Controls - WASD - Left Click to Interact
Game Pad Supported but not recommended

Will post updates as I am sure bugs will be found!

12/12/2016 11:50am
Uploading fixes to hang at game over and fifth ending not triggering properly. Uploads incoming.

Five Endings Are
1. Save some crew and survive
2. Save ALL Crew and Survive
3. Die in depressurisation
4. Save no crew and die
5. Kill ALL CREW and escape

12/12/2016 12:40pm
V3 uploaded with crash fix and ending 3 fixed. All minor but annoying fixes.

video walk through coming soon.

12/12/2016 15:40pm
All versions up to date and uploaded. Video walkthrough added with all endings.


Downloads and Links




Kris with a K says ...
Dec 13, 2016 @ 3:32am

Couldn't really run it on my PC due to graphics :/ looks interesting tho!

Nixxor says ...
Dec 13, 2016 @ 11:15am

Very panic inducing and stressful ! But fun when you start to get it. Nice visuals and great music. Try Apricot Drop! ;)

Dec 14, 2016 @ 8:50pm

Pretty good art and nice job on the atmosphere, creating an intense high pressure mood. I always died with different numbers of survivors - not fure if there actually is a way out and also not entriely sure if I did the right thing. I basically typed in the code of the red blinking areas and they went red-X - that's correct?
Still liked it, could be something for VR if further fleshed out.

Greemax says ...
Dec 14, 2016 @ 8:58pm

Well, that was pretty fun. I played it for a while and I'll probably play it later. The difficulty scales up very quickly, but it was one of the best I played so far. Good Job!

Dec 14, 2016 @ 9:45pm

Good game, but very demanding for my computer. The mechanic is simple and yet compelling. Difficult to save all the crew at least for me. Good work.

Dec 14, 2016 @ 9:55pm

Looks interesting but holy lag balls.

1y1e says ...
Dec 14, 2016 @ 10:36pm

Win64 ran fine for me - I liked having to compare the ship diagrams to get an idea of where to look. Good job!

DesignerNap says ...
Dec 14, 2016 @ 10:37pm

Thanks everyone for checking the entry! :) Some great feedback above and I am pretty happy with this one.

Sundr0 says ...
Dec 14, 2016 @ 10:48pm

So good use of theme !!
Excellent realisation, very good work, i'm impressed.
But I find it really difficult and hard to play ^^

kleinzach says ...
Dec 14, 2016 @ 10:51pm

Very cool game. The atmosphere, graphics and audio are all really great!

Skoggy says ...
Dec 14, 2016 @ 10:55pm

Wow! Really ambitous for a LD game. Great job!

Jezzamon says ...
Dec 15, 2016 @ 11:31am

Can't play on my mac :(

hlavik211 says ...
Dec 15, 2016 @ 1:14pm

Awesome graphic man

karln says ...
Dec 15, 2016 @ 2:32pm

Took me a while to work out what was going on and I'm still not sure I understood what 'repressurizing' does. But it's playable and quite fun in a stressful way once you've figured out how to seal the nodes and what that does.

Sean says ...
Dec 15, 2016 @ 4:20pm

Nice entry! The visuals are well-done (couldn't run at a reasonable framerate on my computer unfortunately), though I found the game very frustrating to play. I'm glad you did a video walkthrough - I felt I got a much better feel for the work you put into the game through that. Having all the different endings was a nice touch!

Geckoo1337 says ...
Dec 15, 2016 @ 10:15pm

Really ambitious project and great aesthetic which creates an amazing mood. Well done ++

Dec 16, 2016 @ 6:41pm

Challenging game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

Dec 16, 2016 @ 9:52pm

The method of input overly complicates.. I think I would have liked it better if I just could use the keyboard instead of the virtual ingame one.

wowa_u says ...
Dec 17, 2016 @ 11:35am

Very cool idea, but also very hard :D

GFM says ...
Dec 18, 2016 @ 7:57pm

Neat idea, but I couldn't really understand the input choice... Using the keyboard itself to input the room indexes would had been so much easier... Why force the use of a virtual keyboard?

I also found it quite funny that the sequence of events doesn't change, but every room number gets randomized between playthroughs.

rburema says ...
Dec 23, 2016 @ 2:41pm

Nice concept! :-)
It seems easier just to have a few pipes survive, that way you only need to focus on part of the ship and any attack has more chance of langing on a part already depressurized.
But that way I'll never get to see any other endings of course...

(Oh, and 226 saved... we didn't exactly escape unscathed, but I guess there have been worse commanders...)

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