Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Real Room Lander

by asierarranz - Compo Entry

Using a Google Tango device I have 3D scanned my room and created a Lander from scratch using Unity.

There are landing platforms hidden in the room and you have a limited time to reach tem all!

Each time you land in one of the the time is extended!

Good luck, and welcome to my room! haha!

The Android version has analog control of the engines.

Downloads and Links




sagrath says ...
Dec 12, 2016 @ 2:15pm

Nice concept.

DanielSerrano says ...
Dec 12, 2016 @ 2:16pm

I love it!!

Irioder says ...
Dec 12, 2016 @ 3:23pm

Nice concept and very well executed, love the background!

Dec 13, 2016 @ 2:52pm

Good concept and graphics of your room are very cool. I think that the game would improve if there is someway to move the camara so you could see where you are going. Good entry overall, great job!

TurboCorp says ...
Dec 13, 2016 @ 11:05pm

The abstract look of the room is really great, it turns the fight with the controls a weird (in a good way) experience.
Gameplay-wise it's what I'd say Bennet Foddy would do were he to make a game about planes.

francismoy says ...
Dec 14, 2016 @ 5:02pm

Cool game and concept! The controls were a bit confusing at times (you could hint next to each thruster which key is attached to) and controlling the camera would improve the gameplay experience. Yet really original and interesting game! Congrats.

Justin Mullin says ...
Dec 18, 2016 @ 1:17pm

Very very cool. I played on Android and it worked great. I'm a sucker for landers, and this one was a very playable 3d lander. I think I got each pad, but there wasn't any indication other than I'd played 10 of 'em. Really enjoyed this!

edve98 says ...
Dec 29, 2016 @ 7:12pm

Cool game! Although I think that camera is a bit wonky. For me it was a bit hard to control when W would turn left :P

You must sign in to comment.

[cache: storing page]