Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by NMcCoy - Compo Entry

An abstract puzzle-platform thingy. Collect all the dots to clear the level. Controls:
Space: Jump/Double-Jump
Left/Right: Move
R: Reset Level
Hold R+Left/Right: Previous/Next Level

Downloads and Links




NMcCoy says ...
Dec 12, 2016 @ 2:07am

Bonus easter egg: After you've gotten a feel for the game, hit ` to see how the sausage is made.

nicruo says ...
Dec 14, 2016 @ 12:45am

I could play it running the Unity project, you should fix the windows link asap, as some people will not be able to play your game.

Regarding the game, is super fun, love the concept. The issue was my skill. Other than that, very nice game. And the music was on point. I could spin forever which made me to some nice moves to capture some dots ;)

NMcCoy says ...
Dec 14, 2016 @ 4:12am

Thanks for the heads up about the link! I guess that's what I get for not testing my downloads.

Eggplant says ...
Dec 16, 2016 @ 6:20pm

Really cool! The fez-world turning mechanic was a good idea. I ended up getting trapped in a pit but I made it to level 3! Great job!

sP0CkEr2 says ...
Dec 18, 2016 @ 3:29pm

This was such a great use of the theme. I love the game mechanics. Figuring out I could also move the room left or right blew my mind! Awesome entry.

pixzleone says ...
Jan 1, 2017 @ 10:34pm

That was really cool! I liked the simple graphics and the music. The mechanic was really cool and well made. You could tweak the feel of the player a bit, and the transition felt a bit weird when you were trying to get a dot on the other side. The game felt very satisfying though, well done!

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