Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
Persistence pays as you confront a series of enemies, each requiring their own unique strategy. Learn skills and spells as you try to escape the isolation your captors have placed you into.
Created in RPG Maker VX Ace with default assets by John Robbins (@_JohnnyFive) and Dylan Wolf (@dylanwolf).
Downloads and Links
Ratings
#1798 | Coolness | 0% |
Comments
Good idea on paper, in practice it felt a bit off. That said, I'm a bit biased (see below)
The main reason for me was that RNG can completely screw you over: I killed the first monster on first try by chance, and ended up getting quite frustrated at the imbalanced third fight - only learned about the Shield skill when looking into the source to try and cheat my way past. After that, it went pretty well.
The increasing complexity of adding new layers to each fight was neat. RPG Maker's somewhat... rudimentary battle system made the whole experience a bit shallow, but you've made good use of the cards it dealt you.
I thought your game made good use of the theme. I don't really like all the walking around in RPG games so this was right down my alley. I found it difficult to devise any sort of strategy, but perhaps I am not persistent enough? Great job!
Sorry I couldnt download it, 189mb really? The download kept timing out
Story development seems a bit slow and repetitive. The incremental increasing complexity of a battle is cool, but it gets difficult to hit on the right combo of moves. Nice art.
Nice little RPG! I couldn't beat the wizard, since I just couldn't seem to get the timing of the silence, shield, along with attacking right.
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Sorry but this isn't very good...
Good job, anyways :)