Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Toy soldier playroom

by jol4n100 - Compo Entry

you play as toy soldiers in a turn based strategy game wich sadly is unfinished as i made some mistakes in how i programmed it.

WASD + enter to navigate menu
mouse controls in actual game

you can buy units and place them on the board, you can move them and have 3 actions each turn (action = moving/attacking).

right now you can't attack, there is no enemy, the shop doesnt show prices.

Made using lwjgl 3, and my own engine in java.

because its made in java it should work on all OS's with java installed but im not sure if the lwjgl 3 natives work on windows/OSX so if they dont work you can always try the source download. as i dont have access to windows/OSX.

Downloads and Links


Ratings

#1798Coolness0%

Comments

Crown Games says ...
Dec 12, 2016 @ 2:07am

Seems to work just fine on Windows

Crown Games says ...
Dec 12, 2016 @ 2:09am

I think you submitted the wrong files, though.

bigpan says ...
Dec 15, 2016 @ 2:00am

It's always nice to create games using your own engine, so congratulations for that.

bog13 says ...
Dec 29, 2016 @ 1:30pm

Found Controller : Logic3 Controller : #0
----------------------------
OpenGL Version : 3.0 Mesa 13.0.2
OpenGL Max Texture Size : 8192
OpenGL Vendor : VMware, Inc.
OpenGL Renderer : Gallium 0.4 on llvmpipe (LLVM 3.9, 128 bits)
----------------------------
[ResourceLoader]: Loading Sound res/sfx/MenuSelect.wav
[ResourceLoader]: Loading Sound res/sfx/MenuSelect.wav
[Game]: Switching to Scene [class game.MenuScene]
Exception in thread "Thread-0" java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectByteBuffer.get(DirectByteBuffer.java:253)
at engine.Input.Joypad.update(Joypad.java:77)
at engine.Input.JoyInput.update(JoyInput.java:47)
at engine.core.Engine.update(Engine.java:80)
at engine.core.Engine.run(Engine.java:53)
at java.lang.Thread.run(Thread.java:745)
AL lib: (EE) alc_cleanup: 1 device not closed

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