Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Free the Frog

by Levi D. Smith - Compo Entry

Help Froggy escape the room by collecting the quantum accelerator artifact. When the artifact is collected, Froggy leaps through time and space to the exact same room in another dimension! Help Froggy avoid the dangers so that he can hope that the next leap will be the leap home!

Created with:
Unity 5.5

Thanks to my Patreon supporter:
Jeremiah McCoy
Pledge to my game development projects at:

Downloads and Links




Palarus says ...
Dec 13, 2016 @ 11:12pm

The graphics are charming and the gameplay is like a powered up Frogger. It's easy to start playing and the difficulty spike is easy to manage.

The homemade audio is lovely, but the volume is too high.

insane66 says ...
Dec 17, 2016 @ 2:23pm

That was pretty funny. The game play felt a little slow maybe a touch more speed on the main character, not much.

Obvious_San says ...
Jan 2, 2017 @ 4:37pm

I don't see the connection to the theme, but it is a neat game nonetheless. I liked the music especially.

- randomhuman

Jan 2, 2017 @ 5:27pm

This is a very interesting project, thank you for providing a link to the development video, i'm sure is a fun watch (i save it for later). The game works good and is fun to play. Good work!

FloatingGhost says ...
Jan 2, 2017 @ 5:55pm

Froggie sounds like golumn :o

tompudding says ...
Jan 2, 2017 @ 6:17pm

Making me start again from level 8 seems a bit harsh, but otherwise it was great. Good introduction of mechanics and quite fun

PixlWalkr says ...
Jan 2, 2017 @ 6:49pm

Fun and neat game, I really like the cute graphics

Jan 2, 2017 @ 9:40pm

Pretty fun game. My first impression was that the controls were a little bit awkward, but as I played through the later levels it began to make more sense.

My favorite part was the audio, especially the music, although the "Froggy escaped!" sound got a little bit irritating after hearing it 12 times :P

The progression of levels was good, although I would have liked to see the speed power up appear later. I'm assuming time was the issue there.

A very specific issue I had with the game was the yellowish turrets combined with the spikes on the 7th level. I found this obstacle very frustrating, but this could be because I only rarely play games where this kind of patient waiting and observation of patterns is important.

Overall, this game has a lot of charm, and the gameplay is quite fun.

Good work!

(PS. I'm sorry if the posts I was making were too much. I've sort of been wrapped up in the excitement of this event, as for me it has been far more successful than in the past. In the future you could just mention it to me and I would have lowered the frequency of the posts. I deleted the most recent one to respect this.)

Zgragselus says ...
Jan 2, 2017 @ 9:42pm

I loved this game, kinda.

It's just that the controls were weird. I had to tap the arrow for every move, instead of just holding it.

Jan 8, 2017 @ 7:12pm

Cute, well made game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

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