Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Make One Room Great Again

by yolgie - Jam Entry

Make One Room Great Again

Game Idea
=========
The player has to place walls to slow down the enemy trying to cross the room. Our game is inspired by tower defense games.

Team Members
=========
https://ldjam.com/users/yolgie/
https://ldjam.com/users/meyo/
https://ldjam.com/users/olard/
https://ldjam.com/users/atratus/

Controls
=========
* Drag left mouse button to build walls
* Right-click to delete walls
* Escape to display the menu

Licenses
=========
All our code is licensed with the MIT License
https://github.com/OEH-JKU-StV-Informatik/LD37-Team-Procrastination/blob/master/LICENSE

Used Works:
Font:
L'Engineer Regular - Ferdie Balderas - CC BY-ND 3.0
Music (freesound.org):
Elementray Wave 11 - Erokia - CC BY 3.0
Metal loop 2 - zagi2 - CC BY-NC 3.0

Downloads and Links


Ratings

#66Innovation(Jam)4.00
#176Theme(Jam)4.00
#204Fun(Jam)3.56
#235Overall(Jam)3.63
#498Graphics(Jam)3.38
#1509Coolness22%

Comments

m.v. says ...
Dec 13, 2016 @ 9:19am

Well polished, good menus, nice sound.

Not sure if I got the best solution? Short?

KairosXIII says ...
Dec 14, 2016 @ 10:17am

Interesting take on the theme. Love the audio and concept.

JK5000 says ...
Dec 14, 2016 @ 10:22am

Super great little puzzle game. Please give it some more levels.

pcmxms says ...
Dec 14, 2016 @ 4:21pm

I made one room great again by setting a bunch of walls all over! :P Great game! Really fun! Could be longer though.

Uliana Galich says ...
Dec 14, 2016 @ 4:25pm

I really did like this game, nice brain sqweeze :)

skorpyo says ...
Dec 14, 2016 @ 9:40pm

Iteresting usage of theme. Good and polished graphics. Good job.

Kroute says ...
Dec 24, 2016 @ 10:27am

Guys I really loved your game. One of the main things I like when I play tower defense games is the ability to build a big maze to slow the mobs down as much as possible. And that's exactly your game ! It's also cool that you released your source code because, thanks to you, I might be able to learn something about pathfinding. Thanks a lot for this entry !

Jan 1, 2017 @ 7:06pm

Neat simplification on TD, I could see a really strong game in this direction. I think it could have been stronger if more of the graphical/technical elements served gameplay. (Like, it was cool that the paths were shortest and not grid-based, but the lighthouse dude would sometimes cut corners and miss the slow pads!)

ragnta says ...
Jan 1, 2017 @ 9:41pm

It's a funny game, but I don't understand what is the best solution in the first map. Or it has only one map?

Jan 1, 2017 @ 10:38pm

I made it great!

Fun game. Nice mechanics, and I want more levels!

tylerraz says ...
Jan 1, 2017 @ 11:26pm

Good puzzley take on TD games. With more levels and maybe some different tile types you could have something really good!

abcdef65g says ...
Jan 2, 2017 @ 1:15am

I didn't even understand the idea behind the game name before reading pcmxms's comment. Haha, very clever!

I really think more levels would have been great. Also, showing the optimal solution might be a good idea, since I don't know if I did well or it the highscores are just too lenient! Overall, I really like the game, it's short but quite well-polished.

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