Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Make One Room Great Again

by yolgie - Jam Entry

Make One Room Great Again

Game Idea
The player has to place walls to slow down the enemy trying to cross the room. Our game is inspired by tower defense games.

Team Members

* Drag left mouse button to build walls
* Right-click to delete walls
* Escape to display the menu

All our code is licensed with the MIT License

Used Works:
L'Engineer Regular - Ferdie Balderas - CC BY-ND 3.0
Music (
Elementray Wave 11 - Erokia - CC BY 3.0
Metal loop 2 - zagi2 - CC BY-NC 3.0

Downloads and Links




m.v. says ...
Dec 13, 2016 @ 9:19am

Well polished, good menus, nice sound.

Not sure if I got the best solution? Short?

KairosXIII says ...
Dec 14, 2016 @ 10:17am

Interesting take on the theme. Love the audio and concept.

JK5000 says ...
Dec 14, 2016 @ 10:22am

Super great little puzzle game. Please give it some more levels.

pcmxms says ...
Dec 14, 2016 @ 4:21pm

I made one room great again by setting a bunch of walls all over! :P Great game! Really fun! Could be longer though.

Uliana Galich says ...
Dec 14, 2016 @ 4:25pm

I really did like this game, nice brain sqweeze :)

skorpyo says ...
Dec 14, 2016 @ 9:40pm

Iteresting usage of theme. Good and polished graphics. Good job.

Kroute says ...
Dec 24, 2016 @ 10:27am

Guys I really loved your game. One of the main things I like when I play tower defense games is the ability to build a big maze to slow the mobs down as much as possible. And that's exactly your game ! It's also cool that you released your source code because, thanks to you, I might be able to learn something about pathfinding. Thanks a lot for this entry !

Jan 1, 2017 @ 7:06pm

Neat simplification on TD, I could see a really strong game in this direction. I think it could have been stronger if more of the graphical/technical elements served gameplay. (Like, it was cool that the paths were shortest and not grid-based, but the lighthouse dude would sometimes cut corners and miss the slow pads!)

ragnta says ...
Jan 1, 2017 @ 9:41pm

It's a funny game, but I don't understand what is the best solution in the first map. Or it has only one map?

Jan 1, 2017 @ 10:38pm

I made it great!

Fun game. Nice mechanics, and I want more levels!

tylerraz says ...
Jan 1, 2017 @ 11:26pm

Good puzzley take on TD games. With more levels and maybe some different tile types you could have something really good!

abcdef65g says ...
Jan 2, 2017 @ 1:15am

I didn't even understand the idea behind the game name before reading pcmxms's comment. Haha, very clever!

I really think more levels would have been great. Also, showing the optimal solution might be a good idea, since I don't know if I did well or it the highscores are just too lenient! Overall, I really like the game, it's short but quite well-polished.

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