Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
Non Euclidean Room is an exploration game in a strange land. How many time a room can be connected to itself ?
Your goal is to make a mental map of that room while finding cool visual spots. Then you can hope to escape.
Controls : mouse + keyboard arrows + space to jump + mouse clic/return to activate
You can also play with a gamepad.
Post-mortem, timelapse, glimpse into post-compo version :
http://ludumdare.com/compo/2016/12/23/non-euclidean-room-postmortem/
Update : fixed some very minor control issues I just forgot before submiting : wasd control and escape to exit
Linux and mac build are untested, let me know if they work well (if doors are full black, it's a bug)
Tools : Unity 3D, Blender, Bosca Ceoil (music) and bfxr (sfx)
Made by NuSan in 48h
Tomorrow, I will try to upload a Timelapse.
Downloads and Links
Ratings
#13 | Theme | 4.51 |
#25 | Graphics | 4.38 |
#34 | Mood | 4.02 |
#34 | Overall | 4.03 |
#60 | Innovation | 3.92 |
#161 | Audio | 3.27 |
#893 | Coolness | 46% |
Comments
Sweet post shader! The audio was good, though the sound when activating the switches was a little sharp on the ears. Overall great work!
Hmmm, wine is not running your exe correctly. Since you are doing it in Unity, could you export Mac and Linux binaries as well? Thanks!
@caranha : I'm installing Linux/mac exporter right now, but I'm not sure it will work right away. I use some heavy shaders/GPU tricks.
Wine on Linux worked for me!
Like the music, the atmosphere is really cool. The portals are nice, I think a way to add to this, would be to have the portals also change the rotation in a way, that by exiting a portal you could find yourself walking on a wall.
Nevertheless, cool game!
@caranha : I put links to linux and mac builds, but I cant test them right now. It would help me a lot if you can tell me if they work or not (if doors are full black, it's a bug).
Your game is the first which I test for this LD session - and I can say immediately that it will be one of the best gaming experiences. I like the aesthetic - even if it seems to me that the scratch effect is a little bit too annoying after a while. As usual, the grayscale style is always good. However the mecanics are really efficient - when I pass through a portal, all seems smooth. It is really important when we play with portals. I assume that you could increase gameplay with more time in order to find some gaming keys - something more addictive. Thank you for this great experience. I love it ++
PS : I think that you have here a real opportunity to do a great project. You should continue, adding more gaming keys. I wish you the best ++
Fun game. I liked the visuals and sounds. It makes great use of the theme!
Wow this is great! The Artwork is phenomenom :) Good Job man!
Fantastic game very cool portal antichamber
music 0/10
shader v good yes
+ Very good style on the graphics; shader was pretty heavy, but it looked good, the architecture was well done, and the use of color was striking
+ Game was fun, complete, and beatable; I even hesitated before going through the gate, worried something bad might happen, so nice mood
+ Good tunes
- Collect-a-thon is pretty weak as a main mechanic (but I understand you had limited time)
Nice entry! I enjoyed playing it.
The graphics and audio in this game are basically top-quality - they have a consistent theme and work well. The core concept was also a really cool idea.
Really, this is a very solid base for a game - the only problem is it doesn't go very far.
The only other problem I had was controls - I was not expecting the default controls to be arrow keys, as WASD is standard for a first person game (especially one where space is jump - it's almost impossible to play a first person game with arrow keys and space).
phenomenal, a friend and made a similar style game for fun so I can appreciate the some of the nuances I'm sure you encountered. Everything fit very well and aside from the small issues (had to reconfigure the controls, and not being able to exit at the end) an excellent game
Thanks for the Linux Binary, it worked like a charm! :-D
First, I loved the sound effects. I mean, the music is also great, but the sound effects really put everything together. The "pencil" shader also helps to set the mood.
One thing, is that are all the targets in the same orientation? I had the impression that although the doors changed levels in the room, you never actually walked on ceilings or walls. If I'm mistaken, maybe you could rearrange the level a bit to make it very obvious when the player is upside down.
Cheers!
@caranha great to hear Linux version worked, it's a relief ^zfE. You are quite right, you never walk on the ceiling. It was obviously my intention at the start (Escher style), but I was a bit afraid of technical issues coming with it. I also had a more complex gameplay idea, with lasers you needed to point through portals and having a way to mark your path and facilitate mental mapping. I really want to make a post compo version, maybe next week.
I love exploration in your game ! And the mechanics are very nice.
Cool art and very interesting idea, this can be developed in something big
Really love the style here. This has to be the best use of the theme I've seen so far. I agree with Infinitycore that the controls might need some tweaking, but nothing that serious.
Pretty nice little experience, i liked to map it all out in my head, i wish there was rotation involved, like being upside down or sideways, etc.
Cool MC Escher esque game, however for me personally it lacked that the doors get you somewhere else than you came from when you go back through them and walking on walls/ceiling.
Thank you for sharing this fun and really visually interesting game.
Interesting gameplay, intriguous music, cool technical 3D feature, and graphic style reminding the vagueness of mental pictures. The lowest rate is for the theme category as there are several rooms ^^
Ok, I just understood that there is only one room, I failed to recognize it, I increased my rate for the theme category ^^
Simple and great game concept.
I like the camera shader and at first the sounds reminds me of Lavender Town of Pokemon Red/Blue. Than I watched in youtube after this Pokemon sound but it was not like your sound. But the strange feeling what I got at the time I've played your game was the same as in the past in Lavener Town. :D
Really clever use of the theme! The overall style is great, and the transitions through the portals were really smooth. I have a feeling that if the geometry and general premise didn't immediately give it away, you might not even realize you're teleporting!
A couple complaints: The sketchy effect being just a static screenspace overlay felt a little rushed (I found it drew too much attention to itself and away from the world), and the puzzle aspect of the game seemed a bit linear (though I can't really criticize you there - I wouldn't even know where to begin when designing puzzles in a space like this!).
Other than that, great entry!
I really like this game. If you would add more stuff in future updates this could become an amazing hit ;)
Very cool stuff for 48 hours. The pencil shader was nice and I had fun exploring the connecting rooms. A bit on the short side, but that's certainly understandable. Great job!
Really nice, the shader made eyes feel a bit weird after playing :)
Wew crazy you implemented something like portals in 2days with good looking gfx. impressive! :D
This was cool. Wasn't feeling the camera shader after awhile. however I enjoyed the level design. little sadden over no puzzles but it was a cool experience!
Love the architecture and escher vibe, really interesting level to explore, but over too quickly! I like the shader and I thought the music and mood was pretty nice. Would love to see more levels for this. Liked that it was just about exploring.
I think the blue targets could look a bit more in-theme though.
Great job!
That was very interesting to play though my eyes hurt from this shader. Also good feeling of completeness.
Really nice job on this one ! The shader is a bit agressive to the eye, but I can see some references to Antichamber and Bridge in your game. Simple and elegant !
I never expected to play *two* non-euclidean games in one LD! In hindsight, non-euclidean space would have been a great theme. I can't seem to get enough of bent space and portal engines.
Controls felt a little strange and unresposive - pressing and immediately releasing forward takes you forward an entire step, for instance. It was also difficult to tell when I was done - when the targets are activated, "2/8" means that you hit the target "named" 2, not that you're a quarter of the way done.
This game hit the theme on the nose, and aside from that one control strangeness, was executed extremely effectively. The post shader was a really cool touch. Nice work!
I also made a non euclidean game for this LD (named eCubed). A person left a comment on my page letting me know about your entry. Pretty cool! I really enjoyed you entry, it was a great overall experience, well done.
Very good job, my friend. Great work on building nad implementing a non-Euclidean room with such great level design. Really innovative, and awesome to play. I love the post-proccessing shader paired with audio and visual style, really lets us focus purely on mapping the level. Great work!!
I love the shader, it gives the game a lot. Making a game with that presentation and that name sets the expectations really I, so I was a bit let down that you cannot actually walk up walls and thus get a better sense of where you started.
Overall it was a solid entry and I really enjoyed playing it.
Awesome idea, awesome realisation, awesome game :D
You should try our game : Daedalight, wich is a non euclidean maze game ;)
It looks really cool! I love this kind of games, and you've got an impressive result in only 48 hours! Great work!. I didn't like music very much, but it was really fun to explore this space. Congrats :)
Nice shader, and the music is quite fitting. Portals are really good to.
Well done, now I want to downrate every game I gave 5 in graphics :(
This is amazing!
stellar job, has a great look and it's a good concept. I could see this being turned into a full game
I really like the visuals, and the tech is really nice aswell, still trying to figure out how you did that :)
Right now there isn't much to do, but I'll add on to the praise for the graphics style and the mood, which are really really well done. If you added more puzzle-like challenges (maybe some sort of timed puzzle so the player has to remember where things are) and/or being able to walk on walls or the ceiling as others have suggested, this has the potential to be really awesome.
Love the shaders. I like that it's a vast space. Not really challenging but enjoyable nevertheless. Audio fits well.
Neat! Pretty spiffy implementation; the visual style fits well with the concept/inspiration as well. The music is rather bland but I guess passable for LD. My main complaint would be that I think the exploration of the portal mechanics/puzzles and concept is a little rushed since it's all packed into one room rather than spread across multiple different puzzles. Perhaps that will be addressed in your post-compo work. Also, a minor nitpick, I think it would make more sense for the x/8 counter to count up rather than count down :)
PS: You can hold shift to run in your game which increases your movement speed, making it considerably easier to jump across gaps and reach most of the activation spots. You may want to include that in your description or disable the functionality entirely.
I really dig the concept of the game and great work on getting the portal system to work so nicely. The shader really gave the game an Escher feel too! It felt a bit hard on the eyes though, so I would not have managed to play a much longer. It was really a nice experience just walking around and feeling the confusion and marvel at what direction the stairs may actually be going. Really well made.
The puzzle aspect felt like it should need some more work, in case you decide to keep working on it. The final thingy that I activated was the one located over the gate and I solved it by jumping from a ledge higher up. That kind of felt like I was breaking the premise of the game. The other things needing activation was also quite easy to reach and didn't take much thinking about things. However, as I started, I very much enjoyed the experience and the strangeness of the place and I can see a superb puzzle game in the making, should you continue working on it.
Super interesting entry. It's a bit short, but that's understandable considering how much polish went into the graphical style and level design - I had a ton of fun trying to wrap my head around everything.
Really nice visuals. Reminded me of a demoscene demo I saw somewhere in the past. It is inspired by escher's drawings, right? Getting portal/prey mechanics to work in short entry is also quite impressive.
The only issue I had is that first person controller have significant amount of horizontal inertia, and it sorta feels out of place. I also occasionally get a brief dark "flash" when going through portals (meaning for one frame the whole scene is cross-hatched with a darker shade), but it is barely noticeable and doesn't happen often.
I like the style. This looks pretty nice, even though the hand drawn effect is a little bit overdone. I not only came to think of Escher, Antichamber and Portal, but also Bill Plympton's animations - maybe only because the frame rate dropped a few times. :-)
Also, there's an interesting technical challenge in making portals.
The one thing I didn't like was the audio. The music quickly became annoying.
Fantastic entry. The graphic style was absolutely gorgeous. The music fit quite well.
The concept was very promising and I guess could have been explored even more. But the lack of more complicated puzzles is of course understandable given the time limit.
I really liked the idea! The soundtrack didn´t fit the mood too well and the controls felt a bit off would be my only complaints.
Mac version works great (macOS 10.12.2) Fun how the chiptune music and sfx have to remind me that this is a compo entry and not a Jam one! Very well done. I thought the pencil scribble overlay would get on my nerves but it surprisingly didn't. The portals work seamlessly. Should I do something once I find all 8 spots? Great entry.
Awesome work! The portals are perfect and the game feels polished. Great visual style (though I hate that the lines are rotating) and totally fits the theme! Good job!
Very polished, well made game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/anJNAp7E9kc
Fun little experience with really great visuals. Loved the way you used the shader and thought it worked well in setting a unique mood. Also was able to find all the targets and complete the game which is always a good thing.
I was a bit disappointed that I didn't end up walking on the walls or ceiling at any point. However, this is a great concept, executed with a bold visual style, and a lot of fun to play, so I really can't fault it.
- randomhuman
It looks awesome but for some reason it wont work here but i will try later.
Wow, the graphics look amazing, and the idea of a non-euclidian thing is very cool. It's super smart, I loved it!
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Really cool, love the shader, just have two minor issues. One, the controls were a bit wonky and required tweking in the Unity boot menu, and two, after I beat it, there was no way to quit; I even tried hitting Esc and that didn't work.