Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Window Crawler

by Chao - Jam Entry

A dungeon crawl in which the first challenge is finding the dungeon. We took some liberties with the theme, taking it to mean one room, per window.

***Networking is used, so you may need to allow it access when it starts (don't worry it's only local).***

Download link provided is a version made 17 minutes after the release date, as I realized a little too late that a game breaking bug was present in the game (hence the 1.1).
Here is the original download link, made within time, if you are interested.
https://drive.google.com/open?id=0B_LBv_w6n-kPRDdpN1pwdnVhMzA


Features:
-3 whole enemies
-a boss battle
-a dungeon that requires you to solve puzzles to progress
-many different items to collect
-permanent death
-wonderful array of sounds
-pretty good pixel art


Made with a team of three.
Andrew Wilson(Myself)
Nathan Goodger
Joel Launder

With special thanks for testing going to.
Daniel Poloni
Angus Zhu
Patrick Leigh
David Adz
Xavier Ord

We used the LÖVE engine, here is a link to them.
https://love2d.org/
We also used a font from these guys.
http://www.1001freefonts.com/pixel.font


For Mac and Linux users, there is a .love file included with the exe, you will need to download and install love and then run this to play.

Source can be accessed by opening the .love file with winrar or winzip or alternative.


Some of the clues are pretty hard to get, so just in case you get stuck here are some spoilers.
**SPOILERS**
Controls
- WASD to move
- Left click to swing sword
- Right click to block with shield (if you have it)


At the start you are stuck in a single room, to progress you must open a new window of the game, which will create a new room for you to enter.


You can also resize rooms before you enter them, larger sizes result in harder rooms.


Rooms which are very long have a chance to have treasure chests in them, bring a key here to collect an upgrade.


To access the boss room, create a fullscreen window.


To kill the boss, destroy all the orbs, then drop the sword statue found in the starting room on the crystal.


There is no spoiler for the treasure puzzle, figure it out yourself (try moving the window).
**END SPOILERS**



Enjoy!

Downloads and Links


Ratings

Coolness78%
#10Innovation(Jam)4.41
#394Audio(Jam)3.06
#456Overall(Jam)3.32
#459Mood(Jam)3.24
#482Fun(Jam)3.08
#489Theme(Jam)3.50
#654Graphics(Jam)2.95

Comments

Kerr says ...
Dec 13, 2016 @ 5:50am

Really really clever! almost too clever : D

batmagus says ...
Dec 13, 2016 @ 9:31am

The multiple window system is quite interesting, but in practice it didn't work too well to keep switching back to my file manager to (slowly) open new copies of the game. I think it might work better with the option to open new windows somewhere in the game itself.

Chao says ...
Dec 13, 2016 @ 10:59am

Yeah, that would have been nice, but unfortunately due to the limitations of the LOVE engine I don't think it would have been possible.

Aldarion says ...
Dec 13, 2016 @ 11:28am

Love the idea, although the implementation is a little too cumbersome - actually switching windows in your OS.

Dec 13, 2016 @ 11:54am

This is a really neat concept, but sorta wish the hint had said instance or something or there had been some way to open the second instance from a file menu or something--without a screen shot that hints you need to run the window or something I killed more time than I would like to admit clicking blindly and missing the part of the game that was actually fun.

Dec 14, 2016 @ 12:37am

This is a cool idea but having to switch back and forth between windows is a little clumsy. It would be nice if the enemies didn't start attacking until the window received focus.

Dec 14, 2016 @ 12:59am

Really cool idea! I love games that play around with windows/websites.

I thought it would have been cool if the placement of the window actually had an impact, like you were sort of "building" the level yourself. With this, I started putting windows together to have them flow logically, but it wasn't really necessary.

I kinda wish that clicking hadn't been attack, I kept accidentally clicking outside of the window and losing focus, resulting in me dying. Your attack radius was REALLY small.

Still, cool idea!

Dec 14, 2016 @ 2:45am

The idea for this game is ingenious! Having the whole dungeon map in front of me in the form of all these different windows was cool. Unfortunately, the game was too difficult up front. Despite trying quite a few times, I never got past the first three or four rooms. I did get the shield eventually, which gave me some feeling of accomplishment. Despite the difficulty, I had a pretty good time with this game. It would be cool to see a fully realized version of this game one day. Great job!

Chao says ...
Dec 14, 2016 @ 6:19am

Thanks for trying the game, and for all your great feedback!
We'll probably work on an updated version that addresses some of these issues after judging is complete.

animanegra says ...
Dec 14, 2016 @ 7:56am

Program crashes on my lubuntu, when I open the first window. :( Enter using the window and then, lua bsod.

<<<<<<<<<<<
Error: main.lua:1175: attempt to call field 'requestAttention' (a nil value)
stack traceback:
main.lua:1175: in function 'tempFunction'
Net.lua:186: in function 'update'
main.lua:334: in function 'update'
[string "boot.lua"]:433: in function <[string "boot.lua"]:399>
[C]: in function 'xpcall'
>>>>>>>>>>>

MrEvilGuy says ...
Dec 14, 2016 @ 8:07am

Very very strange. The multiple window idea is cool, but using it for a dungeon crawler seems nutty! But I guess it matches the theme! hahaha. Very unique. Good job!

Chao says ...
Dec 14, 2016 @ 11:30am

@animanegra The requestAttention function was added in Love 0.10.0, so if you are using a version pre 0.10.0 that will be the problem.

Holofire says ...
Dec 14, 2016 @ 5:27pm

Damn, that is genius. Pretty unique idea you have here, also very difficult. Good stuff :D

Jimbly says ...
Dec 15, 2016 @ 1:23am

Love the idea and clever implementation! I found the game way too hard though... only once was I able to defeat all of the enemies in a basic room... gave up after quite a few (very cumbersome) game over and restarts on other sized rooms.

jerwil says ...
Dec 15, 2016 @ 6:45am

Such a cool and well-executed concept! It was also fun to play too and quite addicting as I wanted to see what each new room would contain. The enemies were tough and pretty cool! I really like the sound effect used when the skeleton throws it's green fireballs. Overall, a really great and innovative game. Great job!

siryakko says ...
Dec 15, 2016 @ 10:02am

That was freakin cool and so new. Thanks for that awesome game

Mieeh says ...
Dec 15, 2016 @ 11:59am

A little hard, but very clever core concept.
It felt a little weird that my character was facing my pointer maybe making him face my walk direction would make it feel better. Great work here!

animanegra says ...
Dec 15, 2016 @ 5:00pm

@chao yeeeep!!! :D 0.9.1 baby inspector. I had the newest version on the other computer. Trying again. :D

Insality says ...
Dec 18, 2016 @ 8:07am

multiple window game idea is awesome
got impressed only by this, but game have good gameplay and battle system!
Got fun from the game and it's most important part!

good job, nice entry ;)

Garris says ...
Dec 18, 2016 @ 8:41am

Wow. This is cool. The concept itself pretty much carries the game. I would recommend some kind of soft mouse-lock maybe. I died a few times from accidentally clicking outside a window. And some tweaking on the difficulty curve because as a few have mentioned, it does seem really punishing up front, but man this is a refreshing idea. Good job!

Minato4th says ...
Dec 24, 2016 @ 1:02pm

I really try understand how to start but I can't find anything in the room.

Chao says ...
Dec 27, 2016 @ 2:33am

For anyone else having trouble with progression, try reading the list of hints in the description. If they are unclear, please tell me so I can rewrite them.

BlackBulletIV says ...
Dec 28, 2016 @ 12:55pm

Wow! This is definitely the most innovative I've played so far; really clever the way you've done it. I would gripe however that because of how small the windows are, it's so easy to click to another one in the middle of battle, causing me to quickly die. Would also appreciate a way to quickly restart the game (closing all but the main window) within the game. That said, great game, nice graphics too.

Maffew says ...
Dec 29, 2016 @ 2:36am

Super innovative game, well done all involved

jramell says ...
Dec 31, 2016 @ 7:47am

It is a fun entry with a really interesting idea.

However, opening text could be shorter. Also, it's not obvious that you must open another instance of the game to go to the next room. If I hadn't seen a GIF of your game's window mechanic before I would have probably lost interest before I figured it out.

Jan 2, 2017 @ 10:02am

Realy nice game dude !

ring says ...
Jan 2, 2017 @ 10:55am

I was looking for a window in game for a couple of minutes, then I read the description more carefully. After I opened the window my mind was blown.
Changing window focus was a bit annoying

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