Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

What we carry with us

by LandoSystems - Jam Entry

What we carry with us.

WASD to move
mouse click on walls to repair them

Your walls are crumbling down. You need to keep up your defenses, before these things stay with you your entire life.

The game can be completed in about 10 minutes, You can't really lose.

Who made this?

Brian Ploeckelman
Doug Graham

Made proudly using LibGDX:

Downloads and Links




Lancelot Gao says ...
Dec 13, 2016 @ 4:47am

I like it.I really like the art style. Thank you:)

Hjalte500 says ...
Dec 13, 2016 @ 4:55am

The gameplay wasnt super interesting after a bit but I liked your general idea and its always nice to see someone stray away from just endless runners and slasher games.

tweedle says ...
Dec 13, 2016 @ 5:06am

Whoa, what a great feel! The art, music, and story have a 16-bit RPG vibe. I'm immediately transported back to my super NES days.

Great job!

Dogeveloper says ...
Dec 13, 2016 @ 5:08am

Good sounds, good graphics. Interesting concept but it could have some more content and interaction. For example some kind of reinforced barricade which you can pick up and use or something.

mrwillowb says ...
Dec 13, 2016 @ 5:14am

Nice graphics, could have been more fun.

Dec 13, 2016 @ 5:32am

Make the game less frustrating. The second room requires lots of button-mashing.

bentglasstube says ...
Dec 13, 2016 @ 6:51am

Really interesting idea and storytelling, but the gameplay became too repetitive. The art and music were very nice.

Kalkatos says ...
Dec 13, 2016 @ 5:35pm

Great game, I really like these metaphorical games that make us think about life and are not just for fun. Well done.

Archimagus says ...
Dec 16, 2016 @ 12:55am

An interesting game. Seemed like a bit of a stretch for the theme, as there were a lot of rooms. Also the game play got a bit monotonous after a while, though I wanted to see what happened enough to stick through to the end. Overall well executed. And very pretty.

Justin Mullin says ...
Dec 17, 2016 @ 1:09pm

Poignant and interesting. Not a ton of gameplay depth, but keeping the walls up definitely evoked a feeling that fit. Nicely done.

Iak says ...
Dec 19, 2016 @ 10:20am

Very nice art and music. The difficulty seemed to go up and down a lot between levels, maybe due to randomisation?

Dec 19, 2016 @ 8:10pm

Good game. Please fix some graphics issues and add more gameplay features.

zenmumbler says ...
Dec 28, 2016 @ 5:18pm

I think I lost the plot in scene 2, a grown-up toilet? Gameplay is rather busy-work-y but there is a certain charm to it all.

You must sign in to comment.

[cache: storing page]