Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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For Whom The Bear Roars

by caryoscelus - Jam Entry

UPDATE 2: actually i just built a version that was ready on the moment of jam end, but sadly it lacks 99% of content (music and animations). It is somewhat playable, though. I would still recommend waiting for proper version, but if you choose to play this, at least watch intro video first (it's exactly as it was on the ld night, but engine didn't have proper support to play it :/) // caryoscelus

UPDATE: there seems to be a problem that is a bit more than just matter of building (update: nah, there actually wasn't anything critical), so the game won't be ready until tomorrow (unless you're hardcore enough to build it from source). // caryoscelus

So here's another (un)game. This time i'm collaborating with kibertoad who was doing basically all gaming related stuff (coding, game design), while i was doing all content (graphics, music, videos).

// caryoscelus


- Esc or F12 - toggle full-screen
- F10 - exit

Everything else is just mouse-based menus.

Downloads and Links




Cerno_b says ...
Dec 13, 2016 @ 9:13am

I wanted to play your game, but I don't have a google account. Maybe you can host your game somewhere else?

caryoscelus says ...
Dec 13, 2016 @ 11:04am

Lead programmer should properly upload build later today. Or maybe i will be able to hack something together myself before that.

// caryoscelus

ayame9joe says ...
Dec 14, 2016 @ 10:33am

It is so for most of my jams. I like the art but the picture tells you meta at the first sight?

Cerno_b says ...
Dec 14, 2016 @ 1:48pm

I wanted to give it another go and now the download link is broken. May I suggest you upload the game to Many people do and it's a great place for hosting your games.

Uliana Galich says ...
Dec 14, 2016 @ 5:21pm

you should upload it on I guess. But I like th style of the picture

caryoscelus says ...
Dec 14, 2016 @ 10:29pm

Sorry for the delay, hopefully there will be some build tomorrow. Otherwise, i'll just glue the content together in ren'py, so that you can check out at least something.

// caryoscelus

Sundr0 says ...
Dec 15, 2016 @ 2:14am

Keep going guys ! We can find a visual universe, next time on next Ludum Dare you'll produce kickass game for us all !

caryoscelus says ...
Dec 15, 2016 @ 9:11pm

Uploaded jam version for now (meh, dealing with all that java stuff sucks as always), but it really lacks most of content. You can watch intro video separately though.

@ayame9joe , it's not too much meta in itself, mostly supposed presentation is.

@Cerno_b @Uliana Galich , i really hate indirect linking too much for that.

@Sundr0 , thx for your support :) I'm not sure i'm going to produce game that most people will enjoy next time, but certainly i'll be more careful about mixing stuff together.

// caryoscelus

KappaIX says ...
Dec 18, 2016 @ 12:08pm

Interesting! Good work producing an intro video as well as the game. I must admit I was a bit lost about what I was supposed to be doing... I understand that the outcomes to your choices might be a bit more complex than 'good' and 'bad' - but a bit of feedback to know that you were advancing might be nice? Or maybe not, perhaps that's the point!

Well, you definitely made me think - so good work, thanks for sharing your game, well done!

caryoscelus says ...
Dec 18, 2016 @ 8:28pm

@KappaIX , i'm glad you liked it. I would like to say "hey, we're going to make a proper post-jam version", but i did that too much in the past. I still hope we will, though.

As for gameplay - i don't know much details of what was implemented in the end myself, i didn't participate much in game design after brainstorming phase. Maybe lead programmer will shed some light on it :)

// caryoscelus

PowerSpark says ...
Dec 20, 2016 @ 1:51am

It was interesting, few people make a video along with their game. I had the same feeling as KappaIX... I was a bit lost, but it was still a new concept, good work.

local minimum says ...
Dec 20, 2016 @ 7:10pm

To be honest, I was looking forward to play this with the graphics in the screenshots but the game-play feels very half done. There's nothing wrong at all with the premise, can you maintain your health, sanity doing work from your room. The core of the mechanics, to select what you do each day and then get some stat-changes afterwards. It is also fine. But there's some drive missing here, the progression needs be intriguingly narrated and/or the game design/choices and management be made more interesting. I don't know if there was something wrong on my side, but I didn't get any audio, and I think that would really have helped with the mood and engagement.

caryoscelus says ...
Dec 20, 2016 @ 9:08pm

@local minimum , the thing is that making a good game wasn't top priority for either of us. Kibertoad was busy with improving his engine and i - with content creation experimenting. Thus the final thing is so unpolished.

The audio isn't in jam version; i made some music on jam, but it wasn't integrated into the game - we didn't have time to properly implement it and nobody bothered to just throw in one or two loops (besides it could've become annoying that way).

// caryoscelus

youngbrothers says ...
Dec 24, 2016 @ 10:17am

As you already mention in your comments, this is clearly not a game yet. The gameplay was unclear to me and the video and game never matched. I am very curious to the content that you did not put in though, since the artwork catches the attention and the video did intrigue me. There is definitely something interesting going on here, hopefully you can shape it a bit more into a game.

Miziziziz says ...
Dec 26, 2016 @ 5:59pm

Intro video is a nice, and the room is nice looking, but the mechanics are a bit too complicated without any clear goal of what I'm supposed to accomplish

Dec 29, 2016 @ 2:30am

It looks like you were trying to do something really interesting, which I'm always interested to try. I really love the art.

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