Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Perfidious Albion

by Ysty - Compo Entry

A game about social anxiety, post offices and Britain. Controlled purely with the mouse, it is a game of navigating tedious conversations without being weird.

In order to finish a conversation you have to look at what the customer is saying (over their head) and try to pick the same thing.

Don't skip the epilogue.

Tools:
Unity
Visual Studio
GiMP
Blender
iFontMaker

Downloads and Links


Ratings

Coolness63%
#77Humor3.50
#243Innovation3.33
#272Mood3.18
#289Theme3.63
#416Audio2.23
#485Overall2.94
#495Graphics2.55
#586Fun2.23

Comments

victorcrafty says ...
Dec 11, 2016 @ 6:31pm

I like your graphic

Zarkonnen says ...
Dec 12, 2016 @ 10:29am

Yep, having spent nearly a decade of my life there, this is basically a distillation of modern Britain.

Pietdagamer says ...
Dec 12, 2016 @ 10:35am

IMO not really a super fun mechanic, but the setting and letters where hilarious :D

JK5000 says ...
Dec 12, 2016 @ 10:40am

I am weird!!!

batmagus says ...
Dec 12, 2016 @ 10:41am

Neat idea, it's not often you see a game about small-talk. Are the conversation topics completely random? I'd like to see a system to them to add an extra layer of strategy.

Potato & Taco says ...
Dec 12, 2016 @ 10:50am

I liked the idea, and it was fun to read all the letters.

SoKette says ...
Dec 12, 2016 @ 11:11am

I want to know the meaning of the secret message !

d3uced says ...
Dec 12, 2016 @ 11:36am

Me and a friend were joking about this same idea because he had to go to work soon after the conversation. this is a cool execution with the letters, nice work.

Dec 12, 2016 @ 11:54am

Great concept. I enjoyed the game. I don't know if the answer where completelly random, it will add some complexity and fun if you could predict the answer somehow and plan ahead. Really great work, congrats.

Dvorgaz says ...
Dec 12, 2016 @ 12:06pm

The mechanic is a bit confusing, it's not clear which you should pick when you don't have the customers option.

HawkSandwich says ...
Dec 13, 2016 @ 1:14pm

It's pretty nice overall. There's a nice balance of "Oh, quick, time to think!" and "Alright, time to calm down and read a letter". The graphics, although not amazing, all fit together and that's pretty important. This was a nice game that fit the theme nicely, good work :)

BlueTheLemon says ...
Dec 13, 2016 @ 1:20pm

I'm panicking ! Why am I panicking ? This game's great !

KadaDev says ...
Dec 13, 2016 @ 1:39pm

I am weird this game confirms.

Dec 16, 2016 @ 5:18pm

Really interesting idea! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/HllFgHUemY4

HuvaaKoodia says ...
Dec 18, 2016 @ 10:47am

The theme and writing are great. It starts subtle enough, for me at least.

The conversation mechanic isn't very interesting due to the excessive randomness. A system where my choice of topic guided their choice in some way could work. Learning about the world through the conversations would be more compelling than just reading the messages as well.

Dec 19, 2016 @ 6:43am

The letters rock :)

mrwillowb says ...
Dec 22, 2016 @ 5:37am

Nice style. I had fun.

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