Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Tomb Rusher

by chocobyte - Compo Entry

Do you make it to the tomb? A small runner adventure.

Used Unity 5.4.2, Blender, MSPaint, Krita and Bosca Ceoil.

Thank You for playing! And thanks a lot for commenting, too! :)

I am on

Downloads and Links




WarmLemon says ...
Dec 13, 2016 @ 3:28pm

cool concept. really hard though.. i enjoy it.

captainskye says ...
Dec 13, 2016 @ 11:10pm

Very hard! I had a lot of fun though

Cosmic-Hawke says ...
Dec 13, 2016 @ 11:15pm

I liked the different camera angles and the desert setting. It should have been longer though and it was weird how it ended before I got past the arrow traps.

Dec 13, 2016 @ 11:21pm

Pretty neat. The second part took me forever to realize that I'm supposed to be avoiding the white; I just though that the collision area was way too big =). Does the game go past the arrow part? The game locked up there for me, but it looks like theres more because the map pops up again. anyway, not bad.

chocobyte says ...
Dec 14, 2016 @ 8:10am

@Cosmic-Hawke @afinkyu_Pheaky yeah, it stops quite suddenly. I planned to include the actual tomb room but ran out of time, sadly.

Mordokay says ...
Dec 14, 2016 @ 3:37pm

Its a hard game and a bit hard to figure out what to do without a tutorial ... but after figuring out what to do its actually very fun! Congratz!

JK5000 says ...
Dec 16, 2016 @ 6:16pm

A bit weird, but also really interesting. Well done.

kamranwali says ...
Dec 16, 2016 @ 6:24pm

The game was fun. I like the concept. But one problem I had was like at the top view running I still got hit even when I was on the white ground. The audio was good too. Overall nice game to play. Keep it up!

chocobyte says ...
Dec 16, 2016 @ 7:08pm

@kamranwali Sorry, it's actually a problem of bad design: you should avoid the white ground and stay on the dark. At first, I had more random tiles on top of the white ground which probably had indicated better what to do but I removed them due to performance reasons.

Dec 16, 2016 @ 7:46pm

A very confusing game. However, the graphics and the cinematography was quite charming.

Dec 19, 2016 @ 9:21pm

I agree with some of the other posters, that the brown land being safe is really confusing. I was trying to avoid all the brown obstacles coming at me and couldn't figure out why I kept dying.

PowerSpark says ...
Dec 19, 2016 @ 10:26pm

Cool look and concept... the camera angles were neat! I found it funny that you strafe faster than you run forward. The game was hard to follow/keep up with, but I guess that made it kinda interesting.
The scrolls were unreadable for me as well. The game locked up after the arrow part.

You must sign in to comment.

[cache: storing page]