Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Robot Retreat!

by barkergames - Jam Entry

Platformer where you play as a robot trying to escape in incoming blades.
AWD or Arrow Keys to move and Fly
Space to Jump

Created by Justin and Nathan Barker

Music by Kevin Macleod

Downloads and Links


Ratings

#183Fun(Jam)3.62
#364Overall(Jam)3.45
#427Humor(Jam)2.63
#503Graphics(Jam)3.36
#608Mood(Jam)3.00
#610Innovation(Jam)2.82
#893Coolness46%

Comments

Ariake81 says ...
Dec 13, 2016 @ 11:41pm

great music and explosions!

Dec 15, 2016 @ 2:23am

The controls felt a little stiff, but it was pretty good overall. Nice job!

Outbreak says ...
Dec 15, 2016 @ 2:45am

I enjoyed it. The controls could have been a bit more responsive, but overall, I thought it was great. It had a super meat bot feeling to it! Well done.

johnasebok says ...
Dec 15, 2016 @ 2:53am

I can sum what I like about this game up in one word - "Details". I liked the extra effort of having the roller ball spin when you would travel on the ground. Although this game is 2D - the size, placement of objects, and even the color palette seemed to give a weight to the objects. When you are buzzing about the screen you never feel like you are moving a 2d sprite but that you are propelling around this hefty iron orb. Well done.

antishow says ...
Dec 20, 2016 @ 1:11am

Well designed game with a nice difficulty curve!

phoenix1987 says ...
Dec 20, 2016 @ 1:15am

That was really fun to play, learning curve was good, great use of sound effects.
Well done

hoqjed says ...
Dec 20, 2016 @ 1:35am

Great graphics and audio. The controls felt waaaaay too heavy like others have mentioned which makes controlling the ship not very interesting, and it gets on the verge of unfair with level 3 when you're asked to go through a corridor of spikes and you have little control over your momentum.

Still a great entry, nice work.

KaiseanGames says ...
Dec 20, 2016 @ 3:14am

Nice entry. I liked that you couldn't change direction mid-air with the wheel (some physics reality). I get frustrated easily with such games if I get stuck on the same level, but it's not made too hard, so it's ok.

Very well done.

SUNFURY says ...
Dec 24, 2016 @ 11:36am

lol at the R sign created after your explosion

Multiplexor says ...
Dec 28, 2016 @ 12:23am

Great! At first I thought that controls where a bit meh, but when i got to the harder levels (4th or 5th i think) I realized that they were intentionally this way! The levels are very well designed, and some of them pretty challenging, I found myself doing more and more tries just to beat some part of the maps!

Oh, also, the music stopped looping at some point!

Great game! Keep up the good work!

CMLSC says ...
Dec 28, 2016 @ 3:09am

I like the way you move around, but it felt a bit clunky and slow. If the pace of the game were faster, it would be way better. Otherwise, it's a great game. :P

ijzm says ...
Dec 28, 2016 @ 6:18am

The game is pretty laggy in the later levels. The momentum seems a bit extreme at times and it's difficult to control the air movement when needed. At least, it seems you can control your air movement with the thrusters. I'm not really digging the graphics; they clash too much with the backgrounds. The movement is a bit on the sluggish side for a fast paced game. An instant respawn would have been a lot better, or at least mapping the restart key to a key that you would normally use to play the game, such as the spacebar.

The choice of music was alright; I thought the sound effects were pretty good. The music also doesn't loop, as mentioned a couple comments above. But overall, I had fun for the first few levels.

dusho says ...
Dec 28, 2016 @ 9:03am

took some time to get use to controls.. didn't manage to make that 2nd large jump..
also music was a bit loud..

Dec 30, 2016 @ 1:44pm

Nice entry you made there, the concept is efficient and well executed, I liked the levels design, diversity and it works well with the "advancing wall of doom" mechanic. The jump SFX is funny and the death FX is really cool. Was really fun, I enjoyed my playthrough.

You must sign in to comment.


[cache: storing page]