Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Where is the room?

by Thijs Tak - Jam Entry

UPDATE 3: Add MacOS and source link (both based on the bugfix entry) and add youtube link to intro creation
UPDATE 2: Add the WebGL version (minor tweaks made for graphics, gameplay was unchanged)
UPDATE 1: Bugfix - Some items would fall through the ground.

~~~~ THE GAME ~~~~
An accident forces a spaceship to make planetfall on a nearby planet while losing all components. As the emergency repair robot you are tasked with collecting all the components, including the "one room" in which the crew is hibernating, before the spaceship runs out of energy.

~~~~ THE GAMEPLAY ~~~~
"Where is the room" is a game in which you search for items and bring them back before there is no more energy.
Grab and drag power ups and components back to the ship and shoot the creatures for energy.

- Drag the 6 components in the level and bring them back to fix the spaceship (and win the game). Each component reduces the energy drain.
- Shoot creatures and let the "mules" (automated robots) drag energy back to ship
- Shoot pandicorns and drag them back to decrease the energy consumption.
- Don't worry about the small robot running out of energy, it can recharge at the spaceship.
- You win when you have all 6 components and you lose when there is no more energy.

~~~~ THE CONTROLS ~~~~
- Movement: WASD or the arrows keys
- Grab/Release: "E" or "0 - numpad"
- Shooting: Aim with the mouse and shoot with the left mouse button
- Boost: Left or right shift (requires you to *unlock* the boost first)

~~~~ TIPS ~~~~
- At the start the boost power up is right in front of you. Grab it (using "E") and drag it to the entrance of the spaceship. Release it in front of the spaceship to unlock the boost (which increase your movement using "SHIFT")
- When it moves, shoot it. Mules (automated workers) will collect the energy for you.
- Use the radar. Purple blips are power ups or collectables that you need to drag back.
- Behind the spaceship there is another power up which gives you a bigger energy bar (so you can move further).
- The next purple blip you see on the radar is an extra mule which increases the energy collection.
- Red blips on the things you can kill and spawn energy that the mules collect.
- Shoot pandicorns (they look like pandas) and drag them back to reduce the energy drain on your ship.
- Don't worry about losing energy. When it happens a mule will pick you up and bring you back to base.

~~~~ CREATORS ~~~~
This game was created in 72 hours by:
- Paul Hieltjes
- Wouter Lindenhof
- Thijs Tak

(sorted by last name)

Where is the room is a game about a robot that needs to rescue the people in the hibernation room and repair the broken parts of his ship. He must set out on a hostile world and return the missing pieces of the ship before the energy of the ship runs out.

The game contains a quick overview of the gameplay, but here is a quick summary as well as some elements that where added after the manual.

Use 'WASD' or the arrow keys to move the robot and when you are near a power up press 'E' or '0 - numpad' to grab it. The nearest power up (which is right in front of you after starting the game) unlocks the boost when you deliver it to your spaceship. You can shoot by pointing at the enemies and left clicking.

Energy starts draining from your ship as soon as you get control of your robot. You can gather energy by killing the local, harmless (somewhat) wildlife and you can upgrade your robot (and gain more mules) by collecting power ups and returning them to the entry point of the ship.

Mules are the ships floating above the main ship. They will carry the energy dropped by enemies back to the ship automatically. This will prolong you time. By collecting Pandicorns, and the 6 primary components you will lessen or eliminate the energy drain on the ship, for some time.

The goal of the game is to collect all 6 main pieces of the sip. You lose when your main ship runs out of energy.

Downloads and Links




Birke says ...
Dec 13, 2016 @ 12:54pm

Interesting game. It would be nice if you could see the recharge and drop off zone. Also normal difficulty was quite hard. I couldn't figure out how to get the pandicorns back to the ship but I managed to drag some energy back.

Potato Dog says ...
Dec 13, 2016 @ 1:04pm

I like the controls and the little caterpillar enemies are hilarious aha. Tutorial could be a bit clearer but the fact that you made a game and a tutorial in the time frame is ace! Potato Dog

matthewpalaje says ...
Dec 13, 2016 @ 1:43pm

The vehicle was a little hard to control at times. I like the objective of bringing things back to the ship, reminded me of Pikmins objective.

The concept is great, the intro is cool and the tutorial was helpful. Amazing effort for the game jam! Great job :)

limered says ...
Dec 13, 2016 @ 3:02pm

Intro is awesome. THere are many variablen, that need to be tracked. My ship broke down many times. Next time, try to give better feedback to the player. I.e. you could show energy levels directly on the model or build an nicer interface way of doing that (progress bar?). Text isn't always easy to read.
Overall a cool game. Keep it up!

Simple Ghost says ...
Dec 13, 2016 @ 3:07pm

Very interesting and really complex! :)

oh_cripes says ...
Dec 13, 2016 @ 3:12pm

Feels like there's a lot in this game! I like the 3d art, and the comic at the beginning was very funny. Once it started I was a bit confused about what was going on, there were too many instructions in the introduction. I think it could have been better if you'd focused on a smaller set of items and goals. Great effort though!

Dec 13, 2016 @ 3:18pm

I like the low poly art style, game has a lot of stuff to do and it's cool when you run out of energy you can get taken back for a refuel plus the flying back animation. tutorial was helpful to understand the game. I eventually got tired of playing though cause I always ran out of energy before bringing back the pandicorns(I got like 2 in total the whole game).

DeathBySnail says ...
Dec 13, 2016 @ 3:50pm

Think the follow cam could be tighter. There's clearly a lot of content here, could maybe do with a more gradual introduction of gameplay rather than an info dump at the start.

Nice work though.

negativice says ...
Dec 13, 2016 @ 3:58pm

Where is the room tho? :)

My favorite part is speeding trough the trees while speed boosting.

exhidor says ...
Dec 13, 2016 @ 3:59pm

Humm, what a nice game, I really like low poly graphics. I also like how the spaceship is powered :D I was surprised ;)
The mood is also nice.I didn't find any other way than ALT+F4 to escape the full screen game but it's just a detail

Good job ! Great effort

WizzardMaker says ...
Dec 13, 2016 @ 10:16pm

Great and fun little game! I loved the feel and control of the hovercraft/ship, had fun killing the animals(or whatever you call them)

Good job!

rodobodolfo says ...
Dec 14, 2016 @ 11:50am

Really nice graphics and solid controls, it was fun just driving around! The music was quite pleasant too.

Tayx says ...
Dec 15, 2016 @ 12:19am

Interesting concept! But I would have traded stuff like the minimap for better camera movement and shooting mechanics ;)

cgd11 says ...
Dec 15, 2016 @ 9:30am

Well done! I think is a good entry!

Per says ...
Dec 15, 2016 @ 12:08pm

Love the intro!
A game with a great potential and surprisingly complex for a jam entry.

Kuality Games says ...
Dec 15, 2016 @ 10:28pm

Better gameplay than No Mans Sky.

Cole Chittim says ...
Dec 15, 2016 @ 10:53pm

Love the mechanics of this game! Really loved the feeling of gathering how you have the other ships to help you! I really loved how when I ran out of energy another ship came to give me a lift, really awesome. The game is very difficult and complex making it tough to figure out initially, however, I really enjoyed it! Really rich complexity for a jam entry!

DOXM says ...
Dec 17, 2016 @ 2:11pm

I like the game, I hate the 15 fps..

neontropics says ...
Dec 17, 2016 @ 2:59pm

Cool game! Great music and nicely complex gameplay. It was pretty hard though, I didn't manage to beat it. Dragging reminded me a lot of Solar Jetman!

The intro is a bit information heavy and a small in game tutorial would probably work nicer, though for time reasons that is pretty hard to implement in a Jam.

Also the base spaceship looks super nice and cozy

SandBloom says ...
Dec 19, 2016 @ 11:45am

I like the concept and the idea of a big world you can explore. I also like the variety of ennemies. My biggest complaint is maybe against the theme, I get you have to repair your one room but it maybe lacked a little more relation to the theme. I actually really liked the mood.

KaiseanGames says ...
Dec 20, 2016 @ 12:21pm

It was confusing at first, but I got it. :)

Nice game. I like low poly graphics style.

Well done.

aemiliu5 says ...
Dec 21, 2016 @ 6:21am

first "open world" game i've seen in one of those jams...nice!

Ygogo says ...
Dec 21, 2016 @ 2:05pm

Nice game.

panurge says ...
Dec 22, 2016 @ 11:33am

Good control system and nice, varied mechanics. Loved the intro too! It took me a while to get the hang of it but I had fun when I did!

aeveis says ...
Dec 23, 2016 @ 8:45pm

Pretty big for a jam game! I didn't have enough time to finish, I ended up finding like 3 of the ship pieces. Like the exploration but running out of battery was pretty annoying (even after getting 200 battery) Holding shift to go faster helped a bit. But overall like all the content in there. Keep up the good work!

Minato4th says ...
Dec 26, 2016 @ 5:32pm

This game looks like a complete game. I like the Idea, the open world ) I have not see any bugs or something what can be included in gemplay, well done!

Tkachov says ...
Dec 28, 2016 @ 8:33am

It's facinating you've managed to made a big map, enemies, friendly bots, powerups, energy system. Yet I think this game lacks some fun. I mean, I have to drive all over the area to find some objects, I have to return back to the ship to recharge, etc. Graphics are a bit strange, sfx/music are weird, camera gets under the terrain, objects are floating above the terrain... looks pretty unpolished, but quite ambitious.

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