Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Ghostmine

by blay09 - Jam Entry

After a failed magical expirement, you and your magically magical ghost attracting magic tower are warped into a dark cave full of spiders and other deadly things.

One of the spiders said there's a rumor around these caves: that you can hear a gigantic, scary monster screaming at midnight. But spiders can't talk, so I wouldn't put any trust towards that.

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Most things are explained in the game, but in case I missed something or you'd like to look at it here:

* WASD/Arrow Keys - Move
* Left Click - Order (Mine / Pickup / Repair) or Place
* Right Click - Sword Attack
* Q - Open Building Window
* E - Open Research Window
* 1, 2, 3 - Healing, Stun, Fire Spell

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Code, Design: @BlayTheNinth
Music: @8o8inSquares

Barricade Graphics & Effects by coreactivities
Tower Texture by Nihilus

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Thanks to opengameart.org and contributors:
- Skorpio (3D Dungeon Tileset)
- AnthonyMyers (Wizard)
- nazzyc (Sensor/radar tower)
- para (low poly rocks)
- U.R.U. project (light crystal)
- hc (Lens-Flares and Particles)
- arkalain (Progress / health / mana bar svg)
- artisticdude (Swishes Sound Pack)
- MariyaM15 (Animated Swamp Reptilian)
- pauliuw (Skill, item and spell icons, Some Gui Graphics)
- Panther-One (Spider - Animated)
- Clint Bellanger (Gold Treasure icons / http://clintbellanger.net)
- rubberduck (fantasy torch pack 2)
- Iconoclast (Covered well)
- yughues (Free LowPoly Golds)
- Kenney (51 UI sound effects (buttons, switches and clicks))
- Lokif (GUI Sound Effects)
- SFX by Dan Knoflicek (Death Sounds)
- "Level up sound effects" by Bart Kelsey. Commissioned by Will Corwin for OpenGameArt.org (http://opengameart.org)
- Ogrebane (Monster Sound Pack, Volume 1)
- Bart K. (Spell 4 (fire))
- Michel Baradari (2 High Quality Explosions)
- p0ss (Spell Sounds Starter Pack)
- mastahcez (Treasure Chest)

Downloads and Links


Ratings

#211Overall(Jam)3.68
#322Fun(Jam)3.36
#380Audio(Jam)3.09
#415Mood(Jam)3.32
#427Humor(Jam)2.63
#475Innovation(Jam)3.05
#743Theme(Jam)2.91
#856Coolness47%

Comments

8o8inSquares says ...
Dec 13, 2016 @ 9:22am

Awesome! I am glad that I took a part of this amazing project!
Looking forward for your future games man!

Alex Rose says ...
Dec 16, 2016 @ 4:42pm

Lots of content, only problem was some of it wasn't so self explanatory (I guess each well = +1 ghost, and there's no 4th of 5th item to unlock?)

Also the boss had too much hp, I mean.. I managed to glitch him into a position where he couldn't hurt me and he still fucking annihilated me. Especially when combat was such a non-part of the game because you could just right click the spiders and didn't even need to cast for the vast majority of the game, to throw that on me was hard.

Also uhh.. I'd been researching something other than barriers at the beginning. Then I found lava. Then I was like SHIT SHIT SHIT. Luckily it was far enough away from the base that I threw all my money into it and I researched it in time. Then I was like.. fuck, I need money to actually build this too, ran off, very very luckily still made it out.

Managed to research everything by building round the backs of walls.

Also it seemed like torches were unnecessary? If I built far enough it would light up anyway. OR WORST CASE SCENARIO BUILD INTO SOME LAVA AMIRITE.

But yeah, I can imagine what with the pathfinding, the mining system, the progression, level design etc. that this would've been a pretty ram packed jam for you, you did a good job.

Audio I found at the beginning felt a bit ":D :D :D" when I was expecting a sombre cavernous exploration tone but whatever.

Theme, I mean.. it's a room, the theme sucks, we all know this.

Oh also, and I'm sure you know this already, but my ghosts kept getting stuck and I would have to get themselves to mine themselves out of the walls, but overall it felt fair and balanced (except for boss) and I had fun with it.

Dec 18, 2016 @ 12:31pm

Hey, I liked your game it was actually fun.
You can improve the audio and the graphics at some point but overall not bad!
And please go and try out my game!

Darenn says ...
Dec 18, 2016 @ 1:03pm

Good job ! There is a lot a content. But I did not understand what exactly the goal is...
The torch are useless I think, because when we break a wall, we have vision on and around the place where it was.
Keep creating games !

Uliana Galich says ...
Dec 18, 2016 @ 1:16pm

I like your style and the game is kinda fun! hope to see other your games in future :)
I'm designer and artist myself, so I really appreciate your work on graphics, we spent a lot of time on it too :)

thomz12 says ...
Dec 18, 2016 @ 2:01pm

Lots of things to explore! It did take some time to get what I was doing. Great job on getting so much content in the game in such little time!

Well done!

KaiseanGames says ...
Dec 18, 2016 @ 2:57pm

Nice little game. I just didn't get how the research works, but it's ok. A nice basis for a good rpg. :)

Louspirit says ...
Dec 27, 2016 @ 2:09pm

Really complete game, good work.

Squid says ...
Dec 27, 2016 @ 11:34pm

Very cool, and pretty fun! Good entry. Boss fight seemed a bit tough.

rodobodolfo says ...
Dec 28, 2016 @ 12:01am

Wow this was really awesome! +1 for tutorial and the game mechanics are really fun. You put a lot of content there. Good Job!

Dec 29, 2016 @ 6:16pm

Good game. I lost twice within 2 minutes of starting but it was still good.

Dec 29, 2016 @ 10:25pm

Complex, intriguing game with totes awesome graphics. Some features were not so clear, but the game kept me immersed for ages....

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