Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Mindspace

by metaldemon - Compo Entry

Hey hey!

It has been a long time since I've made a compo submission for Ludum Dare.
Now that I am almost finished with my education and have a full time internship and plans to become a full time indie dev I felt like I hadn't enough to worry about, so why not spend a weekend making another game!

Here it is... Mindspace. It isn't much of a game though.
It's more like a story, about 4 minutes long, about the process of dealing with anxieties and finding oneself.

The story progresses along with the music, rather than the player's input.
So just... boot it up, move around a bit with WASD and tell me what you think.

Enjoy!

Downloads and Links


Ratings

#1598Coolness17%

Comments

laylow says ...
Dec 12, 2016 @ 2:34am

Nice. Definitely relatable.

Dec 12, 2016 @ 2:54pm

Why was this a game? If it were a video it would have had the exact same impact.

harusame says ...
Dec 12, 2016 @ 7:25pm

"Thank for playing" => "Thank for watching" would be better.

It's nice, the mood is great and I love the music but it's not a game.

This is touching.

RedPanda says ...
Dec 12, 2016 @ 8:48pm

Awesome man!

Ludipe says ...
Dec 13, 2016 @ 9:27pm

Nice artsy game. Easy to relate to. The ending felt quite powerful. Only had some minor optimization issues (fps dropped as I played).

Would be cool to have some kind of small interaction (even if it changed nothing).

Well done! :-)

Zee says ...
Dec 14, 2016 @ 5:29am

Hey, neat little walking simulator! It's kind of hard to judge/compare these with the other games in the dare, but I think they definitely have a place in it! The lighting effects were very well done, and were a nice touch and paired with the music, it sets the tone well! Overall, I think you accomplished your goal of telling a story and setting a mood.

While impressive, the lighting seemed to lag the game and bug out at times. Being able to run and jump around like a traditional platformer also subtracts from the tone and theme of the game, and didn't serve much of a purpose.

The lack of any player involvement at all is sort of odd. Other games of this genre, say, Dear Esther or Moirai, usually have something for the player to do, even if it's just walking from A to B. Having the player interact to move along the story is what ties these games together. Think how effect Moirai would have been without the choice at the end? Or Dear Esther if it was on rails? Having meaningful interaction is what immerses the player into the world, even if it's something small. It's what separates a walking sim from a movie or a book.

Not to sound all negative, again, I think you accomplished your goal. Good luck with your finals and soon to be created indie company!

M2tias says ...
Dec 16, 2016 @ 8:07pm

Just wow. I have to take another look at this. If you could make that experience into an interactive game(?), it would be amazing! You should really join a jam and make a game with as much atmosphere. Not much to say for negatives.

metaldemon says ...
Dec 16, 2016 @ 8:08pm

@PatriotCreeper I know, but I wanted to do more with music this ludum dare. Next time I enter I'll make something more playable.

@harusame I actually thought of that during development, but chose thanks for playing because I wrote the outro kind of quickly and thus I forgot.

Thanks for watching! :)

@RedPanda: Thank you!

@Ludipe and @Zee Thank you for your insightful comments. I know the lighting is kind of iffy. That's because I wrote the original implementation years ago and made it able to light 2D textures this ludum dare. It runs fine on my machine but I didn't have time to test it on the more lower end devices I own.

As for player interaction, that was my original idea. To have each rendition of the room have some kind of mini game the player had to complete in order to piece together the story. This idea fell apart when I realised the sheer amount of work I'd have to do to make the music react to the player's actions. If another game jam comes along where I can create a similar story driven game I'll be sure to make this a priority.

Thanks again! :)

hiki911 says ...
Dec 18, 2016 @ 9:30pm

nice small interactive movie, but not a game at all

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