Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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The 16th Bit

by reheated - Compo Entry

You have received a mysterious invitation to a LAN party, and upon arrival you find out that the host has gone missing! Time to investigate! This consists of a mixture of logic puzzles and a cryptic clue game that you play by clicking on the computer games you find around the room, inspired by The 11th Hour.

Tips:
- To begin with, try just clicking on things around the room. The cursor changes colour when it is over something you can interact with.
- When you are looking closely at something, you can click at any edge of the screen (the cursor will turn into an arrow) to go back to the rest of the room.

If you want hints on the cryptic clues, or you need reminding of the puzzle rules, talk to your friend by clicking on the phone in the top right. The rules for the puzzle are explained in-game, but for reference:
- A number and a square means the symbol in that tile must match exactly that many of its 8 neighbours (horizontal, vertical and diagonal)
- A number and left-right arrows means the symbol must match exactly that many of the other tiles in the same row
- A number and up-down arrows means the symbol must match exactly that many of the other tiles in the same column
- A barrier between two tiles means they must not have the same symbol.

Tools:
- Coding: Notepad++.
- Code base: The reusable parts of my previous two games.
- Testing: Chrome, Edge, Firefox on Windows.
- Graphics and fonts: Krita, GIMP, Codehead's bitmap font generator (made a pixel font out of Deja Vu).
- Sound and music: FL Studio, Miroslav Philharmonik, Audacity.

Update (2016-12-14): "Ported" the game to also support IE11. (If the game doesn't work for you, e.g., if it gets stuck on the "Decoding audio" message, please let me know what browser and OS you had problems in. It may be worth trying a different browser.)

Downloads and Links


Ratings

#52Audio3.78
#76Mood3.78
#87Humor3.47
#122Overall3.67
#169Fun3.50
#211Innovation3.41
#252Theme3.72
#344Graphics3.00
#1375Coolness28%

Comments

Remicy says ...
Dec 15, 2016 @ 1:47am

The puzzles are really hard. It took me about one hour to solve it, but I'm very enjoy it! Your games are always super fun. More puzzles please!

Kroute says ...
Dec 15, 2016 @ 1:39pm

Hey I enjoyed playing your game ! It was really challenging and I liked the mood.

nassi says ...
Dec 16, 2016 @ 1:12pm

Had to give up after spending way too much time on the puzzle that follows finding Skyrim as my head was starting to hurt a little. Bonus points for having a continue option so I could actually check the level where I got stuck after ragequitting.

I don't even know how many times I had to reset the puzzle after arriving at a paradoxal state after following what seemed to be valid logic. Had the same problem even on the level before this one, but finally managed to solve that one somehow. I don't even know why that is; usually I like these kinds of higher order logic puzzles (Sudoku, Hexcells, Picross etc.). Maybe something in this game just tricked my brain into seeing certainties when the move actually wasn't yet obvious thus derailing my chain of reasoning.

Graphics are decent and the audio is pretty good (narration is always fun to hear in LD entries), even though I had to stop listening to the music at some point because the violin was really getting on my nerves. The game finding/clue hunt portion of the game felt pretty weak/tacked on as it didn't last long enough (at least for me) compared to the actual puzzles. Mood was good and it certainly followed the theme. Solid entry, but sadly too hard for me, which somewhat diminished the fun factor.

Also thanks for the in-depth comment on my game and also for the name "Theseus and the Minotaur", I might actually be able to track down the game I used to play as a kid now ;).

Dec 16, 2016 @ 11:11pm

This was neat, and pretty challenging, nice job!

zenmumbler says ...
Dec 19, 2016 @ 10:09am

The cryptic hints were a bit too out there for me but luckily you can just click on every game till you hit the right one. Nice tile game, got stuck on the one in your screenshot but worked well. Fun setup and usage of theme. Nice.

Steven Miller says ...
Dec 19, 2016 @ 10:17am

Amazing game! The fact that you can solve the water and blood puzzles using logic and no trial and error is very impressive, especially considering how complicated following the logic is. That last puzzle was especially fun, and following what tiles had to go where reminded me of games like Hexcells and Picross. The ending was really great and the puzzles were a joy to complete. Fantastic work!

Aurel Bílý says ...
Dec 19, 2016 @ 7:29pm

I've played all of your LD entries so far. While I enjoyed each of the puzzle types a lot, it felt as if you had a format that you felt comfortable with, then you always did a puzzle like that – a puzzle game with narration and calming music in the background, with a minimalistic aesthetic.

So I was pleasantly surprised when I saw that you did something a little bit different! The graphics could use a bit of improvement still. (Personally, I would use a lighter palette, the darks blend together a lot, in the room, but in the puzzle sections as well. Also the anti-aliasing on the font doesn't look so good when it is scaled up.) But it wasn't the same format, and I think it's good you try to get out of your comfort zone.

As for the puzzle itself, it wasn't as obvious at first as the others. I didn't realise every tile has to have either blood or water in it, I thought 'empty' was a type of its own. I didn't realise the constraints would turn red only when all the tiles they concern are filled in, or that the tile itself doesn't count for the constraint. (After I figured it out,) I did see that the hint thing explained the puzzle much more, but I didn't even think of looking there. So I guess what I'm trying to say is that the constraints should me more intuitive, the difficulty curve less steep (= more levels, yay), and the UI more clear (lighter colours again).

The 'riddles' were clever, though I didn't figure out all of them before clicking on the cover. A nice touch nonetheless.

The music, as always, very nice and chill, goes well with thinking.

Good job overall!

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