Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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In the Dark Room

by Mennalus - Jam Entry

WASD movement and SPACEBAR shoots

You wake up with a blaster in a dark room. You turn on your lamplight, but you can't see very far. You vaguely remember the crash landing... You hear something just beyond the dark. You charge your blaster and get ready!

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cushycode says ...
Dec 12, 2016 @ 5:52pm

I like the way you implemented a fog of war for this game. Graphics is fine, but it was hard to difficult to distinguish the floor from walls.

SamuelSousa says ...
Dec 12, 2016 @ 7:30pm

Nice "Fog of War".
Not found on the controls and its kind of hard to navigate the character some space hard just too tight.

Music sounds nice in this atmosphere

DerpyDev says ...
Dec 13, 2016 @ 12:04am

The controls in this game are SO FRUSTRATING! The sound was pretty cool, I personally think the graphics could use some work though.

c4m says ...
Dec 13, 2016 @ 3:35am

the controls are a bit weird but the ambience is really nice, also the light looks great!

quiv says ...
Dec 13, 2016 @ 5:45am

I like the use of lighting, and seeing the enemies moving around gives just enough warning to orient yourself to kill them. Very cool game :P The music fits very well also

AXaViaN says ...
Dec 13, 2016 @ 10:55am

Lighting and ambiance is very cool. Controls wasn't that bad but floor and walls are really hard to distinguish.

Megalink says ...
Dec 14, 2016 @ 3:34pm

Walls look like the floor making it really hard to navigate, also the gameplay was kind of bland. Good job anyways, dude :)

Mr MadCat says ...
Dec 15, 2016 @ 9:09pm

The control scheme is a bit unusual for this kind of game.
Also, you can walk right through the southern wall.
Atmoshpere quite good.
As many others mentioned already, light is pretty great too.
It supports the atmosphere well.

Omiya Games says ...
Dec 27, 2016 @ 1:12am

Yikes, when you have a lot of enemies on the screen, the slow-down can be quite infuriating. I wasn't bothered too much by the tank controls, since the walls have very little friction, but I did get confused with the floors and walls looking very similar to each other. I largely felt the game was pretty slow-paced, and could have used the action coming in sooner to make the game more exciting.

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