Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by egoregor - Compo Entry

About a pressure.

WASD + Mouse

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Zarkonnen says ...
Dec 12, 2016 @ 9:06pm

I am not sure what this is, but it does have some neat trippy visuals.

jack-lance says ...
Dec 12, 2016 @ 9:08pm

It was an interesting artsy thing, although not really a game I think? (unless I was missing something...)

Geckoo1337 says ...
Dec 12, 2016 @ 9:51pm

This is exactly what I am looking for when I test games which have been developed for LD - a travel for nowhere - a weird experience. I have no clue about what it means, but it is good. Nice project - well done ++

leondryaso says ...
Dec 14, 2016 @ 3:45pm

Weird, but I enjoyed it somehow.

masterkrepta says ...
Dec 15, 2016 @ 10:04pm

Trippy , more of an experience then traditional game. I would love to hear what you are trying to say with the visuals, if anything specifically, or if its open to interpretation.

Zgragselus says ...
Dec 17, 2016 @ 2:59pm

I don't understand it. But it was kinda enjoyable. Some post-mortem explanation would be nice.

LoHii says ...
Dec 18, 2016 @ 5:28pm

I really didn't get what it was supposed to be about, except the walls caving in and pressure, so I can't really comment on anything. I wished actually interacting with the thing would be meaningful for the experience, since the point is to make games. In my eyes, this would've worked exactly as well as video as a game in its current state.

Supr says ...
Dec 18, 2016 @ 6:25pm

Yeah... It's good.

mrwillowb says ...
Dec 22, 2016 @ 5:37am

wasn't sure what was happening?

FiloGC says ...
Jan 2, 2017 @ 3:36pm

I liked the glitch effect

nekoballs says ...
Jan 2, 2017 @ 10:50pm

Nice visuals, didn't expect that!

graebor says ...
Jan 2, 2017 @ 11:11pm

Neat little experience. Only thing missing was the ability to press ESC to quit when you're done ;)

danielilett says ...
Jan 3, 2017 @ 12:04am

I'll say what everyone else is saying: what the heck is going on???

This is a really strange, um, game, but it was interesting enough for me to want to see what happens at the end. I took is as being some sort of metaphor for making games, the room you're in feels like it's getting smaller due to the pressure and there's so much background noise that's it's hard to distinguish what any of them are saying. I took the voices to symbolise the ideas you have for a Ludum Dare entry. Then, when you feel almost overwhelmed by the sounds of those ideas, the 48 hours is up, so you launch your game into the stratosphere for all to see. But then it glitches out! And you're back to square one, ready for the next Ludum Dare to loop around.

Or, maybe I'm just over-analysing it and it was just an experiment to make a really neat glitch effect. In which case, great work on the totally awesome glitch effect! Also, I liked the music once you launch and I particularly liked that the initial launch and breaking through the Earth's surface lined up perfectly with the music.

I would have liked something to interact with instead of just being able to walk around. None of my input made any difference even if I did walk and look around. Maybe that's what you were going for, but it would be interesting to explore this idea of feeling the pressure of game development by having a room to interact with. Again, unless I'm wide of the mark with what the game symbolises.

Oh, and on a technical note, I did notice one of the images of the galaxies was clipping when I looked at it. I see you used Unity, so try upping the far clip plane distance on the camera and that problem should disappear. That's the only technical problem I found, and it's a trivially-fixable one.

It's the strangest game I've played so far, so I'll give you a "what the hell is going on" out of ten.

radmars says ...
Jan 3, 2017 @ 12:14am

Wow - just an awesome experience. Not sure what it means but I liked it! Loved the music too. Nice work!

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