Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by savethejets1 - Compo Entry

You awaken out of hibernation sleep to a ship that is mostly disabled. How did you get here?

- Nav Console has a memory address on it. What happens when you type list to see what it is?
- The manual is a great place for ship user info say PersonalLog info

Note I had some issues with low resolutions and the buttons on the screens. If they arent working try a higher resolution.

Note2: I fixed a typo in one of the dialog sequences that would have made the game unwinnable.

Also if you need to reposition the mouse. press ESC and then click that should center the cursors.

Downloads and Links




hijomo says ...
Dec 12, 2016 @ 6:28am

"Open the door HAL" This suited the theme. I enjoyed the building suspense.

Artsicle says ...
Dec 12, 2016 @ 7:28pm


Drtizzle says ...
Dec 12, 2016 @ 7:49pm

Very nice! This game has lot's of detail, and it has great style! The visuals and sound really fit the theme.

I only could get the navigation to work, and the solar cells to pick up 100%. After that no command line would work for me.

Well done!

rogual says ...
Dec 12, 2016 @ 7:50pm

Really liked the atmosphere and visuals. The terminal stuff wasn't that fun for me though. I think the lesson of the story is, don't run Linux on your spaceship :)

tartlegames says ...
Dec 12, 2016 @ 11:52pm

Awesome idea and the interactive screens on the spaceship are really cool. Good work! This was an ambitious undertaking for 48 hours.

Dec 13, 2016 @ 8:20am

Really nice for 48 hours. Great work!

EvilObjective says ...
Dec 14, 2016 @ 3:42am

This is probably the most ambitious LD game I've ever seen. It's incredible for being made in 48 hours. The atmosphere is amazing and the use of the theme is phenomenal. I struggled a bit with the console commands but eventually made it to the end. This is one of the best LD games I've played.

Obvious_San says ...
Dec 16, 2016 @ 4:53pm

Wow, very interesting game, I was hooked from the start! Good job!

fivecyclops says ...
Dec 24, 2016 @ 6:17am

Great entry. Visual, sounds & mood are perfect.
I don't find where I must enter the date...

Flaterectomy says ...
Dec 28, 2016 @ 9:15pm

The personal log and the navigation panel wouldn't activate the cursor so I couldn't get far. The Engineering panel's help file mentioned running things but I couldn't figure out what programs there were to run.

Graphics were good and old school, music very suitable and mysterious. Just wish I could've played the game.

Japes says ...
Dec 28, 2016 @ 9:39pm

Best entry I've played so far! That was brilliant, well done. Music, graphics, mood, great story, difficulty level was just right to provide about half an hour to an hour of gameplay.
Thanks for this! I hope one day I can make something this cool :)

cxsquared says ...
Dec 28, 2016 @ 9:42pm

Really fun game. I wish the input's where case insensitive but other than that I loved everything. Really awesome work.

Interface says ...
Jan 1, 2017 @ 6:36pm

Very detailed for a compo entry, great job! Also had issues with the cursor not activating on all the panels, only some. I couldn't get far because of that, but great entry from what I've been able to try!

elmoGames says ...
Jan 2, 2017 @ 6:30pm

sometimes he just dont want my mouse on the disply and the ship is a bit too big but neat idea

PaidGEEK says ...
Jan 2, 2017 @ 6:35pm

Very ambitious and nicely done. I love the art style, it reminds me of 0x10c.

yuigoto says ...
Jan 2, 2017 @ 9:58pm

Whoa, this one's brilliant! After reading all the logs, I kinda expected that ending, but it was really fun to get there!

Low poly graphics are amazing, really beautiful, and the atmosphere you've created was awesome. Consoles and interactive screens through the ship really helped with immersion, command system is great too! :)

Amazing work for the compo! :O

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