Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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A Ghost in Time

by arzi - Jam Entry

NOTE: WE STRONGLY RECOMMEND THE STANDALONE WIN/MAC VERSIONS, AS THE WEBGL VERSION LACKS MANY OF THE VISUAL EFFECTS

Update: All now have an improved mouse look.

A Ghost in Time

Sometimes we screw up. Sometimes it's not a big deal. Sometimes it's the death of mankind.

This is a first person point and click adventure about the choices we make in life and the impact our misgivings have on others both in present and in future.

Controls:

WASD/Arrow keys: Move
Left Mouse: Interact
Right Mouse: Pan camera

Use the number keys for the bottom bar buttons:
1 -- Time lock object
2 -- Clear time lock
3 -- Advance time

Team:
Arto Koistinen
Kristian Sivonen
Tarkko Oikkonen
Timo Jalkanen

Downloads and Links


Ratings

Coolness62%
#93Audio(Jam)3.87
#122Mood(Jam)3.87
#187Graphics(Jam)4.09
#216Theme(Jam)3.94
#520Overall(Jam)3.24
#540Innovation(Jam)2.94
#623Humor(Jam)1.95
#778Fun(Jam)2.53

Comments

pfirsich says ...
Dec 13, 2016 @ 3:10pm

I think I would have preferred a more conventional first person control scheme. I had to start at the edge of the screen again two times to turn 90 degrees.

Artylo says ...
Dec 13, 2016 @ 3:36pm

You shouldn't have used the right mouse button to pan the screen, it serves no purpose gameplay wise, except making basic navigation unbearable. Otherwise it's a fine game.

DeathBySnail says ...
Dec 13, 2016 @ 3:38pm

Yeah, having mouselook always on and using the center of the screen for object picking may have made this a bit easier to control, but I really like the setting, mood and story.

Dec 13, 2016 @ 3:43pm

Turning with right mouse was a bit rough. I also discovered that I could break the game by fast forwarding over and over. I loved the idea and the ambiance was awesome. Thanks for making this!

Insality says ...
Dec 13, 2016 @ 3:44pm

Wow! my first impression
The quality of the game is superb, but controls is not so good (also I cant do game in fullscreen, so hard to play)
the story, music and graphics are well done nice. Great job
the story and idea of the theme is best wat i seen on this ld. You can proud for your entry :)
I am stuck on 9 memories :(

leewalkergm says ...
Dec 13, 2016 @ 4:09pm

I got to 6/8 memories

Aesthetically and audibly it was great

The fact it had a story was also really good

Things to improve:
- Controls
- Some sort of direction

LoadedGames says ...
Dec 13, 2016 @ 4:10pm

Overall I really interesting experience, I really liked the graphics and aesthetic. The game would benefit from more standard mouse controls and the web version was a little frustrating as I found I could click off the screen.

The theme fits well and I enjoyed the narrative from what I read of it. Good job.

topatisen says ...
Dec 13, 2016 @ 4:12pm

Good mood, and the story seems interesting. But the controls are really hard to get used to and make navigating the game a chore.

xclementx says ...
Dec 13, 2016 @ 4:13pm

A really beautiful game ! Congrats !

TheAmante says ...
Dec 13, 2016 @ 4:14pm

Very beautiful, but the control of the camera isn't very practical. Good job !

Spab says ...
Dec 13, 2016 @ 4:16pm

Very nice Point and Click game! I have to agree with the other comments considering the camera controls, but it was definitely still enjoyable!

Darenn says ...
Dec 13, 2016 @ 4:28pm

Yeah I am certainly not the best player, but i'm stuck to 15 memories, and I don't understand continue. It seems to be a good idea, but controls are not so good. THe mood was grate, the music fits well and the graphics are clean. Keep creating games !

arzi says ...
Dec 13, 2016 @ 6:07pm

Thanks for your feedback!

The standalone versions now have an improved mouse look.

Hamichi Lim says ...
Dec 13, 2016 @ 7:03pm

Stuck at 6/8 after clicking fast forward, it just keeps on forwarding

Dec 14, 2016 @ 1:24am

It was interesting. Had strange issues though (windows version):
1. I couldn't access the UI buttons(speed time) because no mouse unless using computer.
2. rubicks cube model was missing.
3. after receiving the item locking power and fast forwarding, using the console caused permanent menu to be attached to the screen O_O

UltraRat says ...
Dec 14, 2016 @ 8:21am

Nice suspenseful mood, I like the one room theme combined with the isolated space sheep feel.
The time fx are cool looking.

I think you could make fast forward a keypress instead of on screen button would be a really easy help towards improving the controls.

GarethIW says ...
Dec 15, 2016 @ 9:09pm

I found 6/8 memories but wasn't sure where to go after that.In full screen mode i had to Alt-Tab to get a cursor to interact with the buttons. Nice to see a story and atmosphere.

Dec 18, 2016 @ 7:50pm

Great job! I wasn't able to complete it as I couldn't figure it out, but the use of shaders was great and the atmosphere was believable. Nicely done!

Dec 19, 2016 @ 8:24pm

Visuals and audio are really nice! So is the mood. I got a bit lost though at 5/8 memories ^^' Great game though! Well dome :)

axoona says ...
Dec 23, 2016 @ 10:48pm

the game is extraordinary, seriously. I love the graphics, the mood, the music. I'm intrigued by the story and the going back and forth in time mechanics. Really one of the best games I've seen so far.

Just one question: could you please make some sort of a walkthrough please? I would love to finish this game and I got stuck at 9 memories as I think I send the flowers to a time I can't access anymore.

Jan 2, 2017 @ 11:14pm

Lovely graphics, interesting story! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/j9hZwCBGmkI

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