Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
NOTE: My hosting was temporarily down for a few hours, but it should be back up now. Let me know in the comments if you experience problems!
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Sort of a play on the theme, Oni 'Room (short for _mushroom_) is a hack-and-slash combat game about a mushroom samurai fighting demonic mushroom samurai.
Gameplay
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Yellow patches of mushrooms are spawners. These spawn enemies over an amount of time before self-destructing. Spawners will be replaced in waves, and enemies have a small chance of dropping spawners when they die. As the game progresses, more spawners will appear with each wave.
There are 3 moves.
*attack* - a normal attack, fast and moderate damage, hits an area in front of the player
*whirlwind attack* - slower, weaker attack, hits an area all around the player
*dash* - quickly move a short distance
*dash attack* - doing a normal attack during a dash turns into a dash attack. Higher damage, hits the entire area the player dashes across.
There's a limited combo system. If you time attacks correctly, subsequent attacks will receive small, increasing damage bonuses. Combos are limited to 4 attacks, after which the combo chain resets. Additionally, attacks in a combo have a slightly blue tint and are slightly larger.
The game ends when you get hit once.
All game code done by me, credit to my friend Jacob for the mushroom models.
Controls
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### Keyboard
x = regular attack
z = dash
left shift = whirlwind attack
arrow keys = movement
### PS4 Gamepad
This is the only gamepad I have that works on my mac, so it's the only thing I've tested it with. I assume xbox / other controllers map similarly.
square = regular attack
x = dash
circle = whirlwind
left analog stick = movement
For whatever reason, the web version seems to have different mapping than the native app, but it's the same 3 buttons. I have not yet testing the windows version.
Downloads and Links
Ratings
![]() | Coolness | 57% |
#266 | Fun(Jam) | 3.46 |
#406 | Overall(Jam) | 3.39 |
#408 | Graphics(Jam) | 3.57 |
#439 | Humor(Jam) | 2.61 |
#644 | Innovation(Jam) | 2.74 |
#662 | Mood(Jam) | 2.88 |
#703 | Theme(Jam) | 3.04 |
Comments
Nice work! I like how the camera moves in with repeated attacks!
Like the solid gameplay and good feel of controls.
It needs a bit more challenge and balance of moveset though, imho. Just spamming simple attack can make you through infinitely without so much any danger - just circle around room spamming "x" and you'll be fine in any situation. I didn't find any use for dash and whirlwind.
Really nice! LOVE the idea of zooming the camera in when you spam the attack.
Interesting use of the theme, with tight controls and good graphics. Overall, very polished. Impressive!
Fun little game. Good job, although it could use a bit more for gameplay.
Really great work with the combat. The tiny little variations with multiple attacks felt really good. Nice job.
Bushido Blade meets shrooms, cool.
The high score was a nice touch, it makes it feel very arcade-y, but not having many animations makes it hard to read any combos or enemy attacks like a fighting game.
Neat mushrooms and cool color scheme of the game. I like the concept, not sure that it fits perfectly to the theme, but anyway it's quite fun tiny game.
Thanks for your rating
Great job on yours. good mechanics and controls/attacks were good to use
Loved the simple graphics and combat system :)
Dash is a bit overpowered, it should have some timeout after last usage, and enemies are a bit annoying as they oneshotting me..
But overall it is a good entry, nice job :)
Played till ~400, but it seems there's little reason to do anything but spam the attack button and use the arrows to occasionally change direction. I never felt like I was in any danger of getting hit.
Attacks and combos felt really good. It would be awesome to see this game with some more polish and depth. Do you have plans to keep working on it?
@Dynamic Panic Studios – Thanks! Yeah, i think there's a bunch of really easy steps that'll make a big difference. I think it feels fun right now, but as some folks have pointed out, you can get pretty far just by spamming the primary attack. One thought is to tweak the balance of that (add some cooldown, etc) to make that less viable, or to add different enemies with different attack patterns, etc. I may try to work on it some more over the holidays :)
I enjoyed the twist on the theme. For me, I could just spam the basic attack by holding the button and that made it so you could basically just mow through enemies. It seemed like an interesting game if you had to fight them though.
Your site seems to be down at the moment so I'm unable to give your game a try :/
@Xanjos and @wowa_u – thanks for pointing out, looks like my hosting went down. I've rehosted the WebGL build for now and updated the description, I'll update again when I've got it sorted out.
UPDATE – hosting situation is resolved, let me know here in the comments if there are any other issues. I've left the WebGL link pointing at the redundant GitHub hosting just in case.
Now that the game is actually playable, I really liked how the camera dynamically zooms in as you spam your basic attack although like others have said, it's a bit too powerful and probably needs something like a stamina/cooldown bar to balance it out.
The game needs more enemy types aside from that the game looks very nice and the attack mechanic is awesome.
Thank you for sharing the source!
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Fun game! Spamming whirlwind attack seems pretty overpowered.