Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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The Set Of All Self-Containing Sets

by bowlercaptain - Jam Entry

Pretty simple puzzle. Escape the room. You will know you've succeeded when you see "The End." This ended up being more of a physics toy than a puzzle, so go a little crazy! See how you can break it.

My first Solo LD, with thanks to Karizake for help with the idea. Shoutouts to Jesse Freeman, Kelly @beardswin, and another guy whose name I have lost track of for hanging out with me at the Seattle Mox meetup. (Yes, I figured out the weird quaternion math bug. It was a typo the whole time!)

controls: WASD, Mouse, and the "E" key to pick up objects. Escape to quit. R to restart. I'm sorry about the mouse issue.

Tools used: Unity, Probuilder.

Downloads and Links




gilead says ...
Dec 16, 2016 @ 7:44am

Played till the end. Gliding movement felt weird at first. It would've been nice if there were some hint to pick up stuff inside the game.

BUNN1E5 says ...
Dec 16, 2016 @ 7:59am

While I think this is a really interesting concept the controls are just waaaaay too slippery

Quetzakol says ...
Dec 16, 2016 @ 9:54pm

Hum, that was... interesting. I did not really understand what happened but I reached the end :p

Obvious_San says ...
Dec 17, 2016 @ 7:05pm

The controller is not great. It was a pretty cool moment when I picked up the room and realised that it was actually the same room I was standing in though!

- randomhuman

keckles says ...
Dec 19, 2016 @ 3:39am

the controls were kinda wonky and it overall just seemed kinda unfinished

Dec 19, 2016 @ 12:34pm

I liked the idea of moving around a room inside the same room but the controls weren't that good and overall it felt unfinished...

Dec 20, 2016 @ 2:46am

Good game but it's hard to understand what need to do. Please add improved graphics solution.

kato9 says ...
Dec 31, 2016 @ 6:16pm

Ok I feel like there's something cool going on here - the box you carry is also the room you are in or something like that right? But the controls and slippery movement make this close to unplayable, sorry to say.

Dec 31, 2016 @ 6:31pm

Ahhh! Fractals!

Great concept, but I'm not sure I understand the reason for force-based controls.

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