Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Grinder

by dvdking - Compo Entry

You are placed in a small room. But it soon gets bigger and bigger...

Survive 30 waves, and unlock hardcore mode.

Controls:WASD, Mouse

Q to switch buildings
E to purchase building

Downloads and Links


Ratings

Fun4.38
#28Overall4.05
#103Mood3.65
#120Innovation3.67
#169Graphics3.57
#194Theme3.86
#218Audio3.10
#938Coolness45%

Comments

HolyBlackCat says ...
Dec 12, 2016 @ 9:24pm

Nice job, I really like the gameplay.

karln says ...
Dec 12, 2016 @ 9:42pm

I like it! Turrets are a nice touch, and the pickups give you a reason to not just hide in a corner and let them work. I would recommend putting a bigger pointer or crosshair or something at the mouse location though, as I kept losing my mouse. Even if you don't disable the default mouse pointer it helps a lot.

ambi says ...
Dec 13, 2016 @ 2:37am

Seems the source is for a different game? At least I can't seem to be able to rebuild the project you have here from there.

dvdking says ...
Dec 13, 2016 @ 5:48am

ambi, fixed.

onixowl says ...
Dec 13, 2016 @ 7:08am

gameplay is awesome

Tutti Ankka says ...
Dec 13, 2016 @ 7:13pm

This is pretty amazing. Love the gore when you shoot something and the graphics are nice. I really like the concept too! Only problem was that there were no crosshair so I lost my mouse quite often.

Pierrec says ...
Dec 13, 2016 @ 7:19pm

Really nice gameplay ! The random spawn in blocks is a great idea.

freyby says ...
Dec 13, 2016 @ 7:34pm

WOW! This is probably my favorite LD 37 game! Everything is amazing! The graphics are very good and it's very fun to play because of not very high difficulty and it's pretty relaxing even at hardcore mode. I hope you gonna finish this project!

Dec 13, 2016 @ 9:30pm

Nice realization, you even had time to include a boss and a hardmode, that's great !

Interesting concept, turning the blocks into ennemies !

Dec 13, 2016 @ 10:13pm

Really interesting gameplay, tower defence splashed with a top down shooter, I liked it. Well done :D

Green Soda says ...
Dec 16, 2016 @ 5:24pm

Nice take on the theme, topped with a tower defense style gameplay! I had fun finishing this game :) I'd recommend this to my friends for them to beat ahaha

Shivur says ...
Dec 17, 2016 @ 4:42pm

Very fun and original.

vinipc says ...
Dec 17, 2016 @ 5:04pm

Really nice concept and take on the game.
The main problem I saw was the audio. The soundtrack didn't seem to fit and the sound effects weren't splashy enough.

eruiz00 says ...
Dec 17, 2016 @ 5:34pm

Nice one man!

bigoss73 says ...
Dec 17, 2016 @ 5:45pm

Overally it's good but the enemies are kinda dumb. They keep bumping into the walls and trying to shoot through them. I actually use unity myself so I will give you some advice on solving those problems.

Fixing the enemies trying to shoot through the wall is rather simple. You just need to make a raycast that goes from the enemy to the player and only allow the enemies to shoot if that raycast doesn't hit any walls.

As for the enemies bumping into walls you might want to take a look at this :
https://docs.unity3d.com/Manual/nav-BuildingNavMesh.html

The tutorial is made for 3D games but I'm sure there's also a way to set up a navmesh for 2D games.

Regardless all of those issues the game was fun enough for me to play through both the normal mode and the hard mode.

Good luck with future projects!

dvdking says ...
Dec 18, 2016 @ 9:32am

bigoss73, I was thinking about implementing pathfinding, but was afraid the game would become too difficult, because all monster suddenly walk directly to you, and the game would have to be rebalanced, which would take quite a bit of time. So I wasn't taking this risk.

sP0CkEr2 says ...
Dec 21, 2016 @ 11:39pm

just a great game. really liked the game mechanic. controls were great. you should sell this. great game!

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