Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Creative Space

by Jan Marcano - Compo Entry

You're about to embark on a creative project
It could be a music album, an animation, a novel, an artwork, a movie, a book, a game, a script, or something else
You got this great idea that you want to materialize and you decide to start working on it full-time

Balance out your necessities as you push your project forward!

Controls: Mouse-only
Instructions ingame

Made by Jan Marcano (c) 2016
Twitter: @aldiansolkai

Downloads and Links




batmagus says ...
Dec 13, 2016 @ 4:15am

Very relatable! Could have been made a bit more lively by adding a character that moves about when I perform the activities.

Beardo Games says ...
Dec 14, 2016 @ 2:27am

Concise take on resource management-- tightly coupled with the theme.

Gamepopper says ...
Dec 15, 2016 @ 1:50pm

Simple and very relatable, suits the theme very well. Great job!

rjhelms says ...
Dec 27, 2016 @ 3:23am

Very apropos to the Ludum Dare community!

qzqxq says ...
Dec 27, 2016 @ 5:10am

This game was depressingly relatable. :(

But in all seriousness, I feel like what you were going for (or at least what I got out of it) was conveying the sort of repetitiveness or loneliness that people can feel when they're working on a passion project but have to juggle real-life responsibilities at the same time, and I think you did really well on that front.

Some sound effects and/or music, and maybe animations could have helped with the immersion. Also, I might have liked to see a wider variety of life events so I'm not clicking the same sequence of 6 buttons every day, though maybe that was a conscious decision you made to really drill in the boredom, heh.

Overall, nice job, and also great use of the theme!

manax says ...
Dec 27, 2016 @ 10:49pm

Good idea, but kinda clunky. Can't eat unless completely hungry, can't sleep except during certain narrow window of time. Not very clear when you were too unhappy to work. Could have used a few more instructions around sleeping, took me about 5-6 weeks before I started to understand the clock...

Going from a good idea, to something actually fun is often hard... but a bit more time on tuning and some minor tweaks might have made this a lot more fun.

I don't mean to be too harsh, it is hard to do this in 48 hours...

Here's a different take on the same idea:

Flaterectomy says ...
Dec 28, 2016 @ 10:29pm

Interesting concept, but it kind of lacks content and I feel like I am playing the framework of the game. It eventually got pretty repetitive as I figured out a good balance of work and TV. A character would've helped to add some personality.

The graphics are cute and quite good. Sound would have helped a LOT in this game.

Xanjos says ...
Dec 29, 2016 @ 9:17pm

Managed to finish the project in 42 weeks. Like any real life project, the game takes a lot of time, patience and effective resource management to actually complete but I like the mechanics a lot and it fits the theme very well.

Falak says ...
Dec 30, 2016 @ 9:00pm

Siple but cool :)

kato9 says ...
Dec 31, 2016 @ 5:01pm

Cool concept and solid execution, but definitely feels like it needs a bit more excitement because, while realistic in some ways, it does get repetitive.

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